#include "ltwrappr.h"
LVectorArc::LVectorArc(pArc =NULL)
LVectorArc::LVectorArc(pObject, pVector =NULL)
Constructs and initializes the different member variables of the LVectorArc object.
Pointer to a VECTORARC structure that contains information used to create and initialize the new vector arc object.
Pointer to a VECTOROBJECT structure that contains information used to create and initialize the new vector arc object.
Pointer to an LVectorBase object with which the newly constructed Vector Arc object will be associated.
None.
LVectorArc::LVectorArc(pArc) is a constructor for the LVectorArc object. It takes a valid pVECTORARC pointer and creates an LVectorArc object.
LVectorArc::LVectorArc(pObject, pVector=NULL) creates an LVectorArc object based on the information provided in pObject and associates the newly created LVectorArc object with the specified LVectorBase object. This constructor can be used with the LVectorLayer::EnumObjects function, which returns a valid pVECTOROBJECT pointer in the LVectorLayer::EnumObjectsCallBack member function. It can also be used with LVectorBase::VectorEventProcCallBack, which can also return a pObject.
Note that it is possible to construct an invalid LVectorArc object using the LVectorArc::LVectorArc(pObject, pVector=NULL) constructor. For example:
//pObject->nType == type other than VECTOR_ARC
//LVectorBase *pVector is valid
LVectorArc MyVectorArc(pObject, pVectorBase);
if (MyVectorArc.IsTypeValid() == FALSE)
MessageBox(NULL, TEXT("Invalid Vector Object"), TEXT(""), MB_OK);
Required DLLs and Libraries
For an example for LVectorArc::LVectorArc(pArc), refer to LVectorArc::LockObject. This is an example for LVectorArc::LVectorArc(pObject, pVector=NULL): This example takes a pVECTOROBJECT and creates an LVectorObject derived class object for examining/modifying properties
L_INT LVectorArc__LVectorArcExample(pVECTOROBJECT pObject, LVectorBase *pVectorBase)
{
L_INT nRet = SUCCESS;
if (pObject == NULL)
{
nRet = FAILURE;
}
else
{
switch (pObject->nType)
{
case VECTOR_VERTEX:
{
VECTORVERTEX Vertex;
LVectorVertex VectorVertex(pObject, pVectorBase);
nRet = VectorVertex.LockObject(&Vertex);
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change Vertex properties
//...
nRet = VectorVertex.UnlockObject(&Vertex);
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_LINE:
{
VECTORLINE Line;
LVectorLine VectorLine(pObject, pVectorBase);
nRet = VectorLine.LockObject(&Line);
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change line properties
//...
nRet = VectorLine.UnlockObject(&Line);
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_RECTANGLE :
{
VECTORRECTANGLE Rectangle ;
LVectorRectangle VectorRectangle (pObject, pVectorBase);
nRet = VectorRectangle.LockObject(&Rectangle );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change rectangle properties
//...
nRet = VectorRectangle.UnlockObject(&Rectangle );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_POLYLINE :
{
VECTORPOLYLINE Polyline ;
LVectorPolyLine VectorPolyline (pObject, pVectorBase);
nRet = VectorPolyline.LockObject(&Polyline);
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change polyline properties
//...
nRet = VectorPolyline.UnlockObject(&Polyline );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_POLYBEZIER :
{
VECTORPOLYBEZIER Polybezier ;
LVectorPolyBezier VectorPolybezier (pObject, pVectorBase);
nRet = VectorPolybezier.LockObject(&Polybezier );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change polybezier properties
//...
nRet = VectorPolybezier.UnlockObject(&Polybezier );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_POLYGON :
{
VECTORPOLYGON Polygon ;
LVectorPolygon VectorPolygon (pObject, pVectorBase);
nRet = VectorPolygon.LockObject(&Polygon );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change polygon properties
//...
nRet = VectorPolygon.UnlockObject(&Polygon );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_ELLIPSE :
{
VECTORELLIPSE Ellipse ;
LVectorEllipse VectorEllipse (pObject, pVectorBase);
nRet = VectorEllipse.LockObject(&Ellipse );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change ellipse properties
//...
nRet = VectorEllipse.UnlockObject(&Ellipse );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_CIRCLE :
{
VECTORCIRCLE Circle ;
LVectorCircle VectorCircle (pObject, pVectorBase);
nRet = VectorCircle.LockObject(&Circle );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change circle properties
//...
nRet = VectorCircle.UnlockObject(&Circle );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_ARC :
{
VECTORARC Arc ;
LVectorArc VectorArc (pObject, pVectorBase);
nRet = VectorArc.LockObject(&Arc );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change arc properties
//...
nRet = VectorArc.UnlockObject(&Arc );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_ELLIPTICALARC :
{
VECTORELLIPTICALARC EllipticalArc ;
LVectorEllipticalArc VectorEllipticalArc (pObject, pVectorBase);
nRet = VectorEllipticalArc.LockObject(&EllipticalArc );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change elliptical arc properties
//...
nRet = VectorEllipticalArc.UnlockObject(&EllipticalArc );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_TEXT :
{
VECTORTEXT Text ;
LVectorText VectorText (pObject, pVectorBase);
nRet = VectorText.LockObject(&Text );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change text properties
//...
nRet = VectorText.UnlockObject(&Text );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_PIE :
{
VECTORPIE Pie ;
LVectorPie VectorPie (pObject, pVectorBase);
nRet = VectorPie.LockObject(&Pie );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change pie properties
//...
nRet = VectorPie.UnlockObject(&Pie );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_CHORD :
{
VECTORCHORD Chord ;
LVectorChord VectorChord (pObject, pVectorBase);
nRet = VectorChord.LockObject(&Chord );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change chord properties
//...
nRet = VectorChord.UnlockObject(&Chord );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_POLYDRAW :
{
VECTORPOLYDRAW Polydraw ;
LVectorPolyDraw VectorPolydraw (pObject, pVectorBase);
nRet = VectorPolydraw.LockObject(&Polydraw );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change Polydraw properties
//...
nRet = VectorPolydraw.UnlockObject(&Polydraw );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_SPLINE :
{
VECTORSPLINE Spline ;
LVectorSpline VectorSpline (pObject, pVectorBase);
nRet = VectorSpline.LockObject(&Spline );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change Spline properties
//...
nRet = VectorSpline.UnlockObject(&Spline );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_HPOLYBEZIER :
{
VECTORHPOLYBEZIER HPolyBezier ;
LVectorHPolyBezier VectorHPolyBezier (pObject, pVectorBase);
nRet = VectorHPolyBezier.LockObject(& HPolyBezier );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change HPolyBezier properties
//...
nRet = VectorHPolyBezier.UnlockObject(& HPolyBezier );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_RASTER :
{
VECTORRASTER Raster ;
LVectorRaster VectorRaster (pObject, pVectorBase);
nRet = VectorRaster.LockObject(&Raster );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change Raster properties
//...
nRet = VectorRaster.UnlockObject(&Raster );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_STOCK :
{
VECTORSTOCK Stock ;
LVectorStock VectorStock (pObject, pVectorBase);
nRet = VectorStock.LockObject( (pVECTOROBJECT)&Stock );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change Stock properties
//...
nRet = VectorStock.UnlockObject( (pVECTOROBJECT)&Stock );
if(nRet != SUCCESS)
return nRet;
}
break;
case VECTOR_CLONE :
{
VECTORCLONE Clone ;
LVectorClone VectorClone (pObject, pVectorBase);
nRet = VectorClone.LockObject(&Clone );
if(nRet != SUCCESS)
return nRet;
//...
//... Examine and/or change Clone properties
//...
nRet = VectorClone.UnlockObject(&Clone );
if(nRet != SUCCESS)
return nRet;
}
break;
}
}
return SUCCESS;
}