#include "ltwrappr.h"
virtual L_INT LVectorBase::SetCamera(pVectorCamera)
Sets the new camera.
Pointer to a VECTORCAMERA structure that contains the new camera values. If this is NULL, the default camera values will be used.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function will set the current viewing camera.
The camera is used with the view port to determine how the drawing will be projected into the destination DC when using LVectorBase::Paint.
If pVectorCamera is NULL, the default camera will be set. The default camera is defined as a top view camera.
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