#include "ltwrappr.h"
virtual L_INT LVectorBase::DeleteObject(dwFlags=0)
Deletes objects from a vector image.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Flag that indicates which objects to delete. Possible values are:
Value | Meaning |
---|---|
0 | Delete all objects. |
VECTOR_FLAGS_SELECTED_ONLY | Delete only the currently selected objects within the vector handle. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments7
Deletes all or part of the vector image.
Note: When you delete a certain object, it may or may not effect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.
Note: In DirectX, you cannot delete objects, therefore this function does nothing.
Required DLLs and Libraries
This example deletes all objects in a vector.
L_INT LVectorBase__DeleteObjectExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
UNREFERENCED_PARAMETER(pVector);
L_INT nRet;
LVectorBase Vector;
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
nRet = Vector.DeleteObject();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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