#include "ltwrappr.h"
LVectorDialog::LVectorDialog(void)
LVectorDialog::LVectorDialog(pLVector)
Constructs and initializes the member variables of the class object.
Pointer to an LVectorBase object that references the vector.
None
These are the constructors for the LVectorDialog class. They construct and initialize the member variables of the class object.
LVectorDialog::LVectorDialog(void) is the default constructor.
LVectorDialog::LVectorDialog(pLVector) constructs an LVectorDialog object and allocates a vector from another LEAD vector handle.
Required DLLs and Libraries
For an example of LVectorDialog::LVectorDialog(void), refer to LVectorDialog::IsValid. This is an example for LVectorDialog::LVectorDialog(pLVector):
L_INT LVectorDialog__LVectorDialogExample(HWND hWnd)
{
L_INT nRet;
VECTORPOINT rotatePoint = {90,0,0,0};
VECTORPOINT originPoint = {0,0,0,0};
LVectorBase Vector;
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
LVectorDialog VectorDlg(&Vector);
VectorDlg.EnableAutoProcess();
nRet = VectorDlg.DoModalVectorRotate(hWnd, &rotatePoint, &originPoint);
//Get a pointer to the vector (refers to Vector)
LVectorBase *pVector = VectorDlg.GetVector();
UNREFERENCED_PARAMETER(pVector);
//Do something with pointer ...
//destructor called when out of scope
return nRet;
}
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