#include "ltwrappr.h"
virtual L_INT LVectorBase::GetLayerCount(L_VOID)
Returns the number of layers inside the class object's associated vector handle.
L_INT Number of layers.
After calling this function, LVectorBase::GetLayerByIndex can be used to iterate through the layers in a vector handle.
Required DLLs and Libraries
This example gets the total number of layers and displays each layer.
L_INT LVectorBase__GetLayerCountExample(HWND hWnd, LVectorBase *pVector){UNREFERENCED_PARAMETER(hWnd);L_INT nRet;LVectorLayer VectorLayer;L_TCHAR szMsg[100];L_INT32 nCount, i;nCount = pVector->GetLayerCount();for (i=0; i<nCount; i++){nRet = pVector->GetLayerByIndex(i,&VectorLayer);if(nRet != SUCCESS)return nRet;VECTORLAYERDESC LayerDesc;nRet = VectorLayer.GetLayerDesc(&LayerDesc);if(nRet != SUCCESS)return nRet;wsprintf(szMsg, TEXT("Layer Retrieved\nName[%s]\nSize[%d]\nLocked[%d]\nVisible[%d]"),LayerDesc.szName,LayerDesc.nSize,LayerDesc.bLocked,LayerDesc.bVisible);MessageBox(NULL, szMsg, TEXT(""), MB_OK);}return SUCCESS;}
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