#include "ltwrappr.h"
virtual L_INT LVectorBase::Save(pszFile, nFormat, pSaveOptions=NULL)
virtual L_INT LVectorBase::Save(nFormat, pSaveOptions=NULL)
Saves the class object's vector image to a file in any of the supported compressed or uncompressed formats.
Character string containing the output file name.
Output file format. For valid values, refer to Summary of All Supported Image File Formats.
Pointer to a SAVEFILEOPTION structure that contains information for saving the file.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
The image will be saved to the file specified by the last call to LVectorBase::SetFileName or to the file last loaded by LVectorBase::Load.
Required DLLs and Libraries
For an example for LVectorBase::Save(pszFile, nFormat, pSaveOptions=NULL), refer to LVectorBase::ConvertFromEMF. This is an example for LVectorBase::Save(nFormat, pSaveOptions=NULL):
L_INT LVectorBase__SaveExample(HWND hWnd)
{
L_INT nRet;
LVectorBase Vector;
RECT rect;
//Load the drawing
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
//Attach to window
nRet = Vector.AttachToWindow(hWnd);
if(nRet != SUCCESS)
return nRet;
//Set viewport
GetClientRect(hWnd, &rect);
nRet = Vector.SetViewport(&rect);
if(nRet != SUCCESS)
return nRet;
//Rotate
VECTORPOINT rotatePoint;
nRet = Vector.GetRotation(&rotatePoint);
if(nRet != SUCCESS)
return nRet;
rotatePoint.x += 30.0F;
rotatePoint.y -= 100.0F;
rotatePoint.z += 50.0F;
nRet = Vector.SetRotation(&rotatePoint,NULL,NULL);
if(nRet != SUCCESS)
return nRet;
//Save
Vector.SetFileName(MAKE_IMAGE_PATH(TEXT("image.wmf")));
nRet = Vector.Save(FILE_WMF);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}