typedef struct _VECTOR_ANTIALIASING
{
L_UINT uThreshold;
L_UINT uDim;
L_UINT uFilter;
}VECTOR_ANTIALIASING, *pVECTOR_ANTIALIASING;
The VECTOR_ANTIALIASING structure is used in the vector display options to apply the anti-aliasing effect to the vector image being displayed.
Threshold value that indicates which pixels to smooth. The application of the anti-aliasing filter on the image associates a value with each pixel. Only pixels with values above this threshold are smoothed.
Value that indicates the size of the anti-aliasing mask. For example, a value of three indicates an anti-aliasing mask of 3 X 3.
Flag that indicates the type of anti-aliasing filter to use. Possible values are:
Value | Meaning |
---|---|
ANTIALIAS_1 | [0x0000] Anti-alias the bitmap vertically and horizontally. |
ANTIALIAS_2 | [0x0001] Anti-alias the bitmap in all directions. |
ANTIALIAS_3 | [0x0002] Anti-alias the bitmap in all directions. The filter used for this option is different from the filter used for the ANTIALIAS_2 option. |
ANTIALIAS_DIAG | [0x0003] Anti-alias the bitmap diagonally. |
ANTIALIAS_HORZ | [0x0004] Anti-alias the bitmap horizontally. |
ANTIALIAS_VERT | [0x0005] Anti-alias the bitmap vertically. |
pVECTOR_ANTIALIASING is a pointer to a VECTOR_ANTIALIASING structure. Where the function parameter type is pVECTOR_ANTIALIASING, you can declare a VECTOR_ANTIALIASING variable, update the structure's fields, and pass the variable's address in the parameter. Declaring a pVECTOR_ANTIALIASING variable is necessary only if your program requires a pointer.
This structure uses the data members the same way as the function LBitmap::AntiAlias.
The VECTOR_ANTIALIASING structure is used with the VECTOR_DISPLAY_OPTIONS structure.
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document
Your email has been sent to support! Someone should be in touch! If your matter is urgent please come back into chat.
Chat Hours:
Monday - Friday, 8:30am to 6pm ET
Thank you for your feedback!
Please fill out the form again to start a new chat.
All agents are currently offline.
Chat Hours:
Monday - Friday
8:30AM - 6PM EST
To contact us please fill out this form and we will contact you via email.