#include "ltwrappr.h"
L_INT LVectorObject::IsObjectSelected(pbSelected)
Gets a value that indicates whether or not the class object is selected.
Pointer to a variable to be updated with a value that indicates whether or not the class object is selected. Possible values are:
| Value | Meaning | 
|---|---|
| TRUE | The class object is selected. | 
| FALSE | The class object is not selected. | 
| Value | Meaning | 
|---|---|
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Required DLLs and Libraries
This example will toggle the selection state of the object under a given 2D point.
L_INT LVectorObject__IsObjectSelectedExample(HWND hWnd, LVectorBase *pVector, LPPOINT pPoint){UNREFERENCED_PARAMETER(hWnd);L_INT nRet;LVectorObject VectorObject; /* Object under point */// Get object under that pointnRet = pVector->HitTest(pPoint, &VectorObject);//Is there an object under that point? If yes, select itif (nRet == SUCCESS){L_BOOL bSelected;nRet = VectorObject.IsObjectSelected(&bSelected);if(nRet != SUCCESS)return nRet;nRet = VectorObject.SelectObject(!bSelected);if(nRet != SUCCESS)return nRet;}elsereturn nRet;return SUCCESS;}
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