Gets the flags that affect how the pixel data is loaded into a BITMAPHANDLE.
#include "ltdic.h"
L_UINT LDicomDS::GetLoadFileFlags()
Value | Meaning |
---|---|
Return | Meaning |
LOADFILE_ALLOCATE | [0x0001] The function allocates memory for the specified bitmap. (This takes place in addition to the actions of your callback function.) |
LOADFILE_STORE | [0x0002] The function loads data into the specified bitmap. (This takes place in addition to the actions of your callback function.) |
LOADFILE_NOINITBITMAP | [0x0020] The function does not initialize the bitmap handle when it loads the file. Use this flag only if you are supplying all of the required information in the BITMAPHANDLE structure. |
LOADFILE_DISK | [0x0800] Use Disk (if possible). Allocates the memory for bitmaps using hard disk space. |
LOADFILE_NODISK | [0x1000] Do not use disk. |
Win32, x64.
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document