public int Ripple { get; set; }
Ripple # get and set (ColoredBallsCommand)
Value that represents the number of shades that are used to produce the background. Internally, it is divided by 100. For example, if Ripple = 200 the actual frequency is 2. This value is ignored if ColoredBallsCommandFlags.ShadingSingle is selected in Flags property.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.SpecialEffects;
public void ColoredBallsCommandExample()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "cannon.jpg"));
// Prepare the command
ColoredBallsCommand command = new ColoredBallsCommand();
RasterColor[] ballColors = new RasterColor[4];
ballColors[0] = new RasterColor(255, 128, 64);
ballColors[1] = new RasterColor(160, 80, 255);
ballColors[2] = new RasterColor(64, 255, 100);
ballColors[3] = new RasterColor(100, 255, 255);
command.NumberOfBalls = 1000;
command.Size = 15;
command.SizeVariation = 10;
command.HighLightAngle = 4500;
command.HighLightColor = new RasterColor(255, 255, 255);
command.BackGroundColor = new RasterColor(255, 0, 0);
command.ShadingColor = new RasterColor(255, 255, 0);
command.Ripple = 200;
command.BallColorOpacity = 64;
command.BallColorOpacityVariation = 25;
command.Flags = ColoredBallsCommandFlags.ShadingCircular |
ColoredBallsCommandFlags.Sticker |
ColoredBallsCommandFlags.BackGroundImage |
ColoredBallsCommandFlags.BallsColorOpacity;
command.BallColors = ballColors;
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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