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DiceEffectCommand Constructor()

Summary
Initializes a new DiceEffectCommand class object with default parameters.
Syntax
C#
C++/CLI
Python
public: 
DiceEffectCommand(); 
__init__() # Default constructor 
Example
C#
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.ImageProcessing.SpecialEffects; 
 
 
public void DiceEffectCommandExample() 
{ 
   // Load an image 
   RasterCodecs codecs = new RasterCodecs(); 
   codecs.ThrowExceptionsOnInvalidImages = true; 
 
   RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image2.jpg")); 
 
   // Prepare the command 
   DiceEffectCommand command = new DiceEffectCommand(); 
   command.XBlock = 16; 
   command.YBlock = 16; 
   command.Randomize = 0; 
   command.Flags = DiceEffectCommandFlags.Count | 
                           DiceEffectCommandFlags.Border; 
   command.BorderColor = new RasterColor(0, 0, 0); 
   // Apply Dice Effect for this image. 
   command.Run(image); 
   codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24); 
 
} 
 
static class LEAD_VARS 
{ 
   public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images"; 
} 
Requirements

Target Platforms

Help Version 23.0.2024.2.29
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© 1991-2024 LEAD Technologies, Inc. All Rights Reserved.

Leadtools.ImageProcessing.SpecialEffects Assembly
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.