public LightCommandData[] Data { get; set; }
public:
property array<LightCommandData>^ Data {
array<LightCommandData>^ get();
void set ( array<LightCommandData>^ );
}
Data # get and set (LightCommand)
An array of LightCommandData structures that contains information on each light source.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.SpecialEffects;
public void LightCommandExample()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "sample5.cmp"));
// Prepare the command
LightCommandData[] Data = new LightCommandData[1];
Data[0].Angle = 0;
Data[0].CenterPoint = new LeadPoint(image.Width / 2, image.Height / 2);
Data[0].Edge = 0;
Data[0].Brightness = 100;
Data[0].FillColor = new RasterColor(255, 255, 255);
Data[0].Height = Math.Min(image.Height, image.Width) / 2;
Data[0].Width = Math.Min(image.Height, image.Width) / 2;
Data[0].Opacity = 100;
Data[0].Type = LightCommandType.Spot;
LightCommand command = new LightCommand();
command.Ambient = 100;
command.Bright = 100;
command.Data = Data;
command.AmbientColor = new RasterColor(255, 255, 255);
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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