public int YBlock { get; set; }
YBlock # get and set (DiceEffectCommand)
If the DiceEffectCommandFlags.ResizeImage flag is set, this property represents the height of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this property represents the number of blocks per column.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.SpecialEffects;
public void DiceEffectCommandExample()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image2.jpg"));
// Prepare the command
DiceEffectCommand command = new DiceEffectCommand();
command.XBlock = 16;
command.YBlock = 16;
command.Randomize = 0;
command.Flags = DiceEffectCommandFlags.Count |
DiceEffectCommandFlags.Border;
command.BorderColor = new RasterColor(0, 0, 0);
// Apply Dice Effect for this image.
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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