public DiceEffectCommandFlags Flags { get; set; }
public:
property DiceEffectCommandFlags Flags {
DiceEffectCommandFlags get();
void set ( DiceEffectCommandFlags );
}
Flags # get and set (DiceEffectCommand)
Value that specifies how to apply the effect.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.SpecialEffects;
public void DiceEffectCommandExample()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image2.jpg"));
// Prepare the command
DiceEffectCommand command = new DiceEffectCommand();
command.XBlock = 16;
command.YBlock = 16;
command.Randomize = 0;
command.Flags = DiceEffectCommandFlags.Count |
DiceEffectCommandFlags.Border;
command.BorderColor = new RasterColor(0, 0, 0);
// Apply Dice Effect for this image.
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document