OverlayTextType enumeration represents the type of the overlay text displayed on top of each frame.
lt.Controls.Medical.OverlayTextType = {
windowLevel: 0,
instanceNumber: 1,
userData: 2,
imageQuality: 3,
frameNumber: 4,
leftOrientation: 5,
rightOrientation: 6,
topOrientation: 7,
bottomOrientation: 8,
mprType: 9,
retakeImage: 10,
laterality: 11,
fieldOfView: 12,
volumeBrightnessContrast: 13
}
lt.Controls.Medical.OverlayTextType = {
windowLevel: 0,
instanceNumber: 1,
userData: 2,
imageQuality: 3,
frameNumber: 4,
leftOrientation: 5,
rightOrientation: 6,
topOrientation: 7,
bottomOrientation: 8,
mprType: 9,
retakeImage: 10,
laterality: 11,
fieldOfView: 12,
volumeBrightnessContrast: 13
}
0 |
WindowLevel |
(0x00000000) The window level width and center value, where the width and center are represented by the letters W and L respectively. |
1 |
InstanceNumber |
(0x00000001) The instance number of the frame. In order to display this value correctly, you need to fill InstanceNumber. |
2 |
UserData |
(0x00000002) User Data, which is text filled by you. |
3 |
ImageQuality |
(0x00000003) The image quality, which is an exclamation mark that is displayed to show whether the image is a full resolution or small/compressed quality. |
4 |
FrameNumber |
(0x00000004) The frame number. |
5 |
LeftOrientation |
(0x00000005) The orientation overlay text, which will show the left orientation letters. In order to display this value correctly, you need to fill ImageOrientation. |
6 |
RightOrientation |
(0x00000006) The orientation overlay text, which will show the right orientation letters. In order to display this value correctly, you need to fill ImageOrientation. |
7 |
TopOrientation |
(0x00000007) The orientation overlay text, which will show the top orientation letters. In order to display this value correctly, you need to fill ImageOrientation. |
8 |
BottomOrientation |
(0x00000008) The orientation overlay text, which will show the bottom orientation letters. In order to display this value correctly, you must fill ImageOrientation. |
9 |
MPRType |
(0x00000009) The cell MPR type. |
10 |
RetakeImage |
(10) The cell MPR type. |
11 |
Laterality |
(11) The image laterality. |
12 |
FieldOfView |
(12) The cell field of view (FOV). |
To set the overlay type, refer to Type.
For more information on overlay text, refer to OverlayText.
To add an overlay text to the frame, you need to create and add your instance of OverlayText to the collection Overlays.
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