Sets overlay attributes for a certain index.
#include "ltdic.h"
L_UINT16 LDicomDS::SetOverlayAttributes (uOverlayIndex,pOverlayAttributes,uFlags)
The index of the overlay for which to set the attributes. This index is zero-based.
Pointer to a structure containing the overlay attributes to set.
Binary flags that determine the behavior of the function. Possible values are:
Value | Meaning |
---|---|
SET_OVERLAY_ATTRIB_NO_OVERRIDE | Set this flag if you don't want to update an overlay that already exists in the dataset. |
Value | Meaning |
---|---|
0 | The function was successful. |
> 0 | An error occurred. Refer to Return Codes. |
Before calling this function, initialize pOverlayAttributes->uStructSize to be sizeof(OVERLAYATTRIBUTES) and initialize all the OVERLAYATTRIBUTES structure members.
Win32, x64
// This function will delete all overlays in a dataset.
L_UINT16 DeleteAllOverlays(LDicomDS &InDS)
{
L_UINT16 nRet;
L_UINT uOverlayCount = 0;
L_UINT16 uOverlayIndex;
nRet = InDS.GetOverlayCount (&uOverlayCount);
if(DICOM_SUCCESS != nRet)
{
return nRet;
}
for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++)
{
nRet = InDS.DeleteOverlay (uOverlayIndex,0);
if(DICOM_SUCCESS != nRet)
{
return nRet;
}
}
return DICOM_SUCCESS;
}
// This function will store the overlays associated
// with a bitmap handle inside the DICOM dataset
L_INT LDicomDS_SetOverlayAttributesExample(LDicomDS &InDS, pBITMAPHANDLE pBitmap)
{
OVERLAYATTRIBUTES OverlayAttributes;
BITMAPHANDLE OverlayBitmap;
L_UINT uOverlayCount;
L_UINT uOverlayIndex;
L_INT nLEADRet;
L_UINT16 uDICOMRet;
//(1)Sanity Check !
if(NULL == pBitmap)
{
return DICOM_ERROR_NULL_PTR;
}
//(2)Do we have any overlays at all ?
nLEADRet = L_GetOverlayCount( pBitmap, &uOverlayCount, 0);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
// If no overlays just return
if(0 == uOverlayCount)
{
return DICOM_SUCCESS;
}
//(3)Blow away all the overlays in the file
uDICOMRet = DeleteAllOverlays(InDS);
if(DICOM_SUCCESS != uDICOMRet)
{
return uDICOMRet;
}
//(4) Loop through the overlays and add them into the DICOM file
for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++)
{
memset(&OverlayAttributes , 0 , sizeof(OVERLAYATTRIBUTES));
memset(&OverlayBitmap , 0 , sizeof(BITMAPHANDLE));
// Get overlay attributes
nLEADRet = L_GetOverlayAttributes( pBitmap,
uOverlayIndex,
&OverlayAttributes,
sizeof(OverlayAttributes),
OVERLAYATTRIBUTES_ORIGIN |
OVERLAYATTRIBUTES_FLAGS |
OVERLAYATTRIBUTES_BITINDEX |
OVERLAYATTRIBUTES_DICOM);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
// Set overlay attributes inside DICOM
uDICOMRet = InDS.SetOverlayAttributes (uOverlayIndex,&OverlayAttributes,0);
if(DICOM_SUCCESS != uDICOMRet)
{
return uDICOMRet;
}
// burn overlays which need to be part of the image
if(OverlayAttributes.uFlags &OVERLAY_USEBITPLANE)
{
nLEADRet = L_UpdateBitmapOverlayBits( pBitmap,
uOverlayIndex,
SETOVERLAYBITS_FROMOVERLAY);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
}
// Get the overlay data (if it's not part of the image)
nLEADRet = L_GetOverlayBitmap ( pBitmap,
uOverlayIndex,
&OverlayBitmap,
sizeof(BITMAPHANDLE),
OVERLAY_NOCOPY);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
// Set overlay data into DICOM
uDICOMRet = InDS.SetOverlayBitmap (uOverlayIndex,&OverlayBitmap,0);
if(DICOM_SUCCESS != uDICOMRet)
{
return uDICOMRet;
}
}
return DICOM_SUCCESS;
}
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