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PlayAudio Method

Summary

Plays the AnnAudioObject object that is currently being edited (selected) in this AnnAutomation.

Syntax

C#
VB
C++
public virtual void PlayAudio() 
  
Public Overridable Sub PlayAudio()  
public: 
virtual void PlayAudio();  

Remarks

AnnAutomation can play one or more AnnAudioObject if they are currently in edit mode (selected) and the value of the CanPlay property is true.

Use the CanPlayAudio property to determine whether you can call this method.

Example

C#
VB
using Leadtools; 
using Leadtools.Annotations; 
using Leadtools.WinForms; 
using Leadtools.Drawing; 
 
public void AnnAutomation_PlayAudio(AnnAutomation automation, string audioFilename) 
{ 
   // make sure no objects are selected 
   automation.SelectNone(); 
 
   // see if we can play audio (should say no) 
   if (!automation.CanPlayAudio) 
      MessageBox.Show("Cannot play audio"); 
 
   // add an audio object and select it 
   AnnAudioObject audio = new AnnAudioObject(); 
   audio.Bounds = new AnnRectangle(100, 100, 200, 200, AnnUnit.Pixel); 
   automation.Container.Objects.Add(audio); 
   automation.StartEditing(audio, false); 
 
   // see if we can play audio  
   // (should say no, since the audio object does not have an audio file in the filename yet) 
   if (!automation.CanPlayAudio) 
      MessageBox.Show("Cannot play audio"); 
 
   // set up the filename for this audio object 
   audio.FileName = audioFilename; 
 
   // see if we can play audio (should play it now) 
   if (automation.CanPlayAudio) 
      automation.PlayAudio(); 
} 
Imports Leadtools 
Imports Leadtools.Annotations 
Imports Leadtools.WinForms 
Imports Leadtools.Drawing 
 
Public Sub AnnAutomation_PlayAudio(ByVal automation As AnnAutomation, ByVal audioFilename As String) 
   ' make sure no objects are selected 
   automation.SelectNone() 
 
   ' see if we can play audio (should say no) 
   If (Not automation.CanPlayAudio) Then 
      MessageBox.Show("Cannot play audio") 
   End If 
 
   ' add an audio object and select it 
   Dim audio As AnnAudioObject = New AnnAudioObject() 
   audio.Bounds = New AnnRectangle(100, 100, 200, 200, AnnUnit.Pixel) 
   automation.Container.Objects.Add(audio) 
   automation.StartEditing(audio, False) 
 
   ' see if we can play audio  
   ' (should say no, since the audio object does not have an audio file in the filename yet) 
   If (Not automation.CanPlayAudio) Then 
      MessageBox.Show("Cannot play audio") 
   End If 
 
   ' set up the filename for this audio object 
   audio.FileName = audioFilename 
 
   ' see if we can play audio (should play it now) 
   If automation.CanPlayAudio Then 
      automation.PlayAudio() 
   End If 
End Sub 

Requirements

Target Platforms

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Leadtools.Annotations Assembly
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