Gets or sets a value that indicates the amount of detail in the cloud.
public int Density {get; set;}
Public Property Density As Integer
public int Density {get; set;}
get_Density();
set_Density(value);
Object.defineProperty('Density');
Value that indicates the amount of detail in the cloud.
Possible values range from 0 to 16. A value of 0 means no cloud texture will be created, while a value of 16 means the most cloud texture will be created. Use larger values to increase the detail in the clouds, smaller values for blurring.
Refer to the CloudsCommand example.
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