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Randomize Property (PuzzleEffectCommand)

Summary

Gets or sets the starting point for the randomization process.

Syntax

C#
VB
WinRT C#
C++
public int Randomize {get; set;}
Public Property Randomize As Integer
public int Randomize {get; set;}
get_Randomize(); 
set_Randomize(value); 
Object.defineProperty('Randomize'); 
public: 
property int Randomize { 
   int get(); 
   void set (    int ); 
} 

Property Value

The starting point for the randomization process. Valid values range from 0 through 500. Use 0 to have the command select the starting point. Only positive values are accepted.

Example

Refer to PuzzleEffectCommand.

Requirements

Target Platforms

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Leadtools.ImageProcessing.SpecialEffects Assembly
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