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PunchCommandFlags Enumeration

Summary

Enumeration that indicates how to handle exposed areas, both centrally and peripherally.

Syntax

C#
VB
WinRT C#
C++
[FlagsAttribute()] 
public enum PunchCommandFlags : System.Enum, System.IComparable, System.IConvertible, System.IFormattable 
<FlagsAttribute()> 
Public Enum PunchCommandFlags  
   Inherits System.Enum 
   Implements System.IComparable, System.IConvertible, System.IFormattable 
[FlagsAttribute()] 
public enum PunchCommandFlags : System.IComparable, System.IConvertible, System.IFormattable 
Leadtools.ImageProcessing.SpecialEffects.PunchCommandFlags = function() { }; 
Leadtools.ImageProcessing.SpecialEffects.PunchCommandFlags.prototype = { 
 
  Color = 0x00000000, 
    Rotate = 0x00000000, 
    Repeat = 0x00000001, 
    NoChange = 0x00000002, 
    WithoutRotate = 0x00000010, 
     
 }; 
[FlagsAttribute()] 
public enum class PunchCommandFlags : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable 

Members

ValueMemberDescription
0x00000000ColorFill any exposed areas with the color stored in the FillColor property of the PunchCommand class (or the fillColor parameter of the appropriate Constructor).
0x00000000RotateRotate the image inside the pinch pattern.
0x00000001RepeatStretch the image edges to fill the exposed area.
0x00000002NoChangeLeave the exposed area as is, without changing it.
0x00000010WithoutRotateFill the exposed center the same way the peripherally exposed areas are filled.
Remarks

You can use a bitwise OR ( ¦ ) to specify one flag from each group.

Group Flags
Peripherally Exposed Areas Color, Repeat, NoChange
Centrally Exposed Areas Rotate, WithoutRotate
Requirements

Target Platforms

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Leadtools.ImageProcessing.SpecialEffects Assembly
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