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NoiseLayoutType Enumeration

Summary

Flags that indicate how to apply the effect, and which layout pattern to use for the noise. This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

Syntax

C#
VB
WinRT C#
C++
public enum NoiseLayoutType : System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Public Enum NoiseLayoutType  
   Inherits System.Enum 
   Implements System.IComparable, System.IConvertible, System.IFormattable 
public enum NoiseLayoutType : System.IComparable, System.IConvertible, System.IFormattable
Leadtools.ImageProcessing.SpecialEffects.NoiseLayoutType = function() { }; 
Leadtools.ImageProcessing.SpecialEffects.NoiseLayoutType.prototype = { 
 
  PF_Circle = 0x00000000, 
    PF_Pure = 0x00000000, 
    PF_Combine = 0x00000001, 
    PF_Difference = 0x00000002, 
    PF_Line = 0x00000010, 
    PF_Random = 0x00000020, 
     
 }; 
public enum class NoiseLayoutType : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable

Members

ValueMemberDescription
0PF_CircleLay out the noise in concentric circles. Set the center for the circle using xCircle and yCircle.
0PF_PureProduce noise as a new image.
1PF_CombineCombine the noise and the image pixels using the Opacity value.
2PF_DifferenceApply the difference between the noise and the image pixels.
16PF_LineLay out the noise in lines at a 45 degree angle.
32PF_RandomLay out the noise randomly.
Remarks

You can use a bitwise OR ( ¦ ) to specify one flag from each group.

Group Flags
Flags that indicate how to apply the effect PF_Pure, PF_Combine, PF_Difference
Flags that indicate which layout pattern to use for the noise PF_Circle, PF_Line, PF_Random
Requirements

Target Platforms

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Leadtools.ImageProcessing.SpecialEffects Assembly
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