Gets or sets the value that indicates the amount of blur in the glow diffusion, from 0 to 100 pixels.
public int SpreadAmount {get; set;}
Public Property SpreadAmount As Integer
public int SpreadAmount {get; set;}
get_SpreadAmount();
set_SpreadAmount(value);
Object.defineProperty('SpreadAmount');
Value that indicates the amount of blur in the glow diffusion, from 0 to 100 pixels. Possible values range from 0 - 1000. A value of 0 indicates none of the glow is diffused, whereas a value of 1000 indicates maximum diffusion.
Refer to DiffuseGlowCommand example.
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