Gets or sets a value that represents the number of shades that are used to produce the background.
public int Ripple {get; set;}
Public Property Ripple As Integer
public int Ripple {get; set;}
get_Ripple();
set_Ripple(value);
Object.defineProperty('Ripple');
Value that represents the number of shades that are used to produce the background. Internally, it is divided by 100. For example, if Ripple = 200 the actual frequency is 2. This value is ignored if ColoredBallsCommandFlags.ShadingSingle is selected in Flags property.
Refer to ColoredBallsCommand example.
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