public virtual AudioFormats AudioCaptureFormats { get; }
public:
virtual property AudioFormats^ AudioCaptureFormats {
AudioFormats^ get();
}
An AudioFormats object.
The AudioFormats collection contains an AudioFormat object for each of the supported audio formats. The properties of each AudioFormat object include the BitsPerSample, Channels, and the SampleFrequency.
using Leadtools;
using Leadtools.Multimedia;
using LeadtoolsMultimediaExamples.Fixtures;
public CaptureCtrlForm _form = new CaptureCtrlForm();
public bool _result = false;
public void AudioFormatExample()
{
try
{
int count, freq = 0, bits = 0, channels = 0;
int found, selected = -1;
// reference the capture control
CaptureCtrl capturectrl = _form.CaptureCtrl;
// set an audio device, use the name of your device here
if (capturectrl.AudioDevices["USB"] == null)
throw new Exception("No USB audio device available");
capturectrl.AudioDevices["USB"].Selected = true;
// get a count of the available audio formats
count = capturectrl.AudioCaptureFormats.Count;
// reset the current selection to -1
capturectrl.AudioCaptureFormats.Selection = -1;
// reference the audioformats property
AudioFormats audioformats = capturectrl.AudioCaptureFormats;
// enumerate formats and select one
foreach (AudioFormat af in audioformats)
{
freq = af.SampleFrequency;
bits = af.BitsPerSample;
channels = af.Channels;
// select the format if it matches some criteria
if (freq == 8000 && bits == 16 && channels == 2)
{
af.Selected = true;
break;
}
}
// get the currently selected format
selected = audioformats.Selection;
// find a format based on frequency, bits/channel and number of channels
found = audioformats.IndexOf(8000, 8, 2);
// the format found format is not selected, so select it
if (found != selected)
audioformats.Selection = found;
// get the new selected format
selected = audioformats.Selection;
// set our result based on what we expect
_result = (count > 0 && selected == found);
}
catch (Exception)
{
_result = false;
}
}
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