Writes a Direct3D 11 2D Texture to the media sample data.
pContext
A System.Object
value representing the Device Context object, the device represents the display adapter and used for rendering commands.
pTexture
A System.Object
value representing the 2D Texture object.
Use this method to assign a COM object of type (ID3D11DeviceContext) as the Device Context object, to assign a COM object of type (ID3D11Texture2D) as the 2D Texture object, and to directly write a Direct3D 11 2D Texture to the stream.
The texture must be of a resource type D3D11_RESOURCE_DIMENSION_TEXTURE2D
and
the texture resource must have one of the following format (DXGI_FORMAT
) values:
DXGI_FORMAT_B5G6R5_UNORM
DXGI_FORMAT_B5G5R5A1_UNORM
DXGI_FORMAT_B8G8R8X8_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM
If the supplied texure is already a staging texture, it will be used directly; otherwise, a staging texture will be created out of it. If the supplied texture had MSAA (Multisample anti-aliasing) content, it will be resolved before copying the data into the staging texture.
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