public virtual void SaveStillBitmap(
string fileName,
StillFormatType format,
int quality,
int flags,
int timeOut
)
public:
virtual void SaveStillBitmap(
String^ fileName,
StillFormatType format,
int quality,
int flags,
int timeOut
)
fileName
A string containing the name of the file in which to save the bitmap.
format
A StillFormatType enumeration value that represents the output file format.
quality
Value that represents the compression quality. For a list of possible values, refer to Compression Quality Factors. If and only if the StillFormatType parameter is equal to StillFormatType.CMP, you can use theStillQuality enumeration values .
flags
Reserved for future use. Pass 0.
timeOut
The timeout period in milliseconds. The method will fail if it was not able to take a sample in the specified time. Use -1 to wait indefinitely until a sample is snapped.
This method blocks (does not return) until the timeout occurs or the sample is snapped. The following methods can also be used to obtain still images:
using Leadtools;
using Leadtools.Multimedia;
using LeadtoolsMultimediaExamples.Fixtures;
public bool _result = false;
public PlayCtrlForm _form = new PlayCtrlForm();
public PlayCtrl _playctrl = null;
public string _bmpFile = Path.Combine(LEAD_VARS.MediaDir, "PlayCtrl_SaveStillBitmap.bmp");
public void SaveStillBitmapExample()
{
// input and output file names
string inFile = Path.Combine(LEAD_VARS.MediaDir, "PlayCtrl_ShortSource.avi");
try
{
// reference the convert control
_playctrl = _form.PlayCtrl;
// set a timer on the form to make the still bitmap
_form.TestTimer.Interval = 5000;
_form.TestTimer.Tick += new EventHandler(SaveStillBitmap_Helper);
// add an effects processor for playback
_playctrl.SelectedVideoProcessors.Add(_playctrl.VideoProcessors.EFXDizzy);
// set the still tap location to Processors so that we get
// our effect applied to the still image -- you could of course
// set the tap to Source to capture the still without the applied effect
_playctrl.StillTap = PlayStillTap.Processors;
// set the source and target files
_playctrl.SourceFile = inFile;
// now start the test timer for the still capture
_form.TestTimer.Start();
}
catch (Exception)
{
_result = false;
}
// we'll loop on the state and pump messages for this example.
// but you should not need to if running from a Windows Forms application.
while (_playctrl.State == PlayState.Running)
Application.DoEvents();
}
public void SaveStillBitmap_Helper(object sender, EventArgs e)
{
// cancel the timer
_form.TestTimer.Stop();
// try to simulate an error condition
_playctrl.SaveStillBitmap(_bmpFile, StillFormatType.BMP, 0, 0, -1);
// check for the capture file and set the result
if (File.Exists(Path.Combine(Directory.GetCurrentDirectory(), _bmpFile)))
_result = true;
_playctrl.Stop();
}
static class LEAD_VARS
{
public const string MediaDir = @"C:\LEADTOOLS22\Media";
}
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