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Flags that indicate how to apply the effect, and which layout pattern to use for the noise. This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.
public enum NoiseLayoutType
Public Enum NoiseLayoutType
Inherits System.Enum
Implements System.IComparable, System.IConvertible, System.IFormattable
public enum NoiseLayoutType : System.IComparable, System.IConvertible, System.IFormattable
Leadtools.ImageProcessing.SpecialEffects.NoiseLayoutType = function() { };
Leadtools.ImageProcessing.SpecialEffects.NoiseLayoutType.prototype = {
PF_Circle = 0x00000000,
PF_Pure = 0x00000000,
PF_Combine = 0x00000001,
PF_Difference = 0x00000002,
PF_Line = 0x00000010,
PF_Random = 0x00000020,
};
public enum class NoiseLayoutType : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Members
Value | Member | Description |
---|---|---|
0 | PF_Circle | Lay out the noise in concentric circles. Set the center for the circle using xCircle and yCircle. |
0 | PF_Pure | Produce noise as a new image. |
1 | PF_Combine | Combine the noise and the image pixels using the Opacity value. |
2 | PF_Difference | Apply the difference between the noise and the image pixels. |
16 | PF_Line | Lay out the noise in lines at a 45 degree angle. |
32 | PF_Random | Lay out the noise randomly. |
You can use a bitwise OR ( ¦ ) to specify one flag from each group.
Group | Flags |
Flags that indicate how to apply the effect | PF_Pure, PF_Combine, PF_Difference |
Flags that indicate which layout pattern to use for the noise | PF_Circle, PF_Line, PF_Random |
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