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Enumeration that indicates how to handle exposed areas, both centrally and peripherally.
[FlagsAttribute()]
public enum PunchCommandFlags
<FlagsAttribute()>
Public Enum PunchCommandFlags
Inherits System.Enum
Implements System.IComparable, System.IConvertible, System.IFormattable
[FlagsAttribute()]
public enum PunchCommandFlags : System.IComparable, System.IConvertible, System.IFormattable
Leadtools.ImageProcessing.SpecialEffects.PunchCommandFlags = function() { };
Leadtools.ImageProcessing.SpecialEffects.PunchCommandFlags.prototype = {
Color = 0x00000000,
Rotate = 0x00000000,
Repeat = 0x00000001,
NoChange = 0x00000002,
WithoutRotate = 0x00000010,
};
[FlagsAttribute()]
public enum class PunchCommandFlags : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Members
Value | Member | Description |
---|---|---|
0x00000000 | Color | Fill any exposed areas with the color stored in the FillColor property of the PunchCommand class (or the fillColor parameter of the appropriate Constructor). |
0x00000000 | Rotate | Rotate the image inside the pinch pattern. |
0x00000001 | Repeat | Stretch the image edges to fill the exposed area. |
0x00000002 | NoChange | Leave the exposed area as is, without changing it. |
0x00000010 | WithoutRotate | Fill the exposed center the same way the peripherally exposed areas are filled. |
You can use a bitwise OR ( ¦ ) to specify one flag from each group.
Group | Flags |
Peripherally Exposed Areas | Color, Repeat, NoChange |
Centrally Exposed Areas | Rotate, WithoutRotate |
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