#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetLocked(hObject, pfLocked)
Gets a value that indicates whether an object is locked.
Handle to the annotation object.
Address of a variable to be updated with a value indicating whether the object is locked or unlocked. Possible values are:
Value | Meaning |
---|---|
TRUE | The object is locked. |
FALSE | The object is not locked. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Only unlocked objects can be locked. If an object is already locked, it will stay locked with its original key. You must pass the same key to L_AnnUnlock to unlock the object(s).
An object must be unlocked in order to change its key in the automated mode.
Redact objects must be unlocked to be restored (unrealized). Refer to L_AnnUnrealize.
Required DLLs and Libraries
Win32, x64.
For complete sample code, refer to the Annotate example.
L_INT AnnGetLockedExample(HANNOBJECT hAnnObject)
{
L_BOOL bLocked;
L_INT nRet;
L_TCHAR* MyKey=TEXT("");
nRet = L_AnnShowLockedIcon(hAnnObject, TRUE, 0);
if(nRet != SUCCESS)
return nRet;
nRet = L_AnnGetLocked(hAnnObject, &bLocked);
if(nRet != SUCCESS)
return nRet;
if (bLocked)
{
MessageBox(NULL, TEXT("Object is locked. It will be unlocked.\n"), TEXT("Message"), MB_OK);
nRet = L_AnnUnlock(hAnnObject, MyKey, 0);
if (nRet == ERROR_ANN_LOCKED)
MessageBox(NULL, TEXT("Object was not unlocked!"), TEXT("Warning"), MB_OK);
}
else
{
MessageBox(NULL, TEXT("Object was not locked. It will be locked now."), TEXT("Message"), MB_OK);
nRet = L_AnnLock(hAnnObject, MyKey, 0);
if (nRet != SUCCESS)
MessageBox(NULL, TEXT("Object could not be locked.\n"), TEXT("Warning"), MB_OK);
}
return SUCCESS;
}
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