#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSetNodes(hObject, bShowNodes, uGapNodes, uFlags)
| ; | handle to the annotation object | | ; | flag that indicates whether to show the nodes | | ; | distance between nodes | | ; | flags that determine which objects to process |Determines which nodes will be shown for those annotation objects that use nodes.
Handle of the annotation object.
Flag that indicates whether to show the nodes. Possible values are:
Value | Meaning |
---|---|
TRUE | Show the nodes. |
FALSE | Do not show the nodes. |
The distance between nodes. Use 0 to display all nodes. This value does not represent the distance in pixels. Instead, it refers to the number of nodes to skip before displaying another node. Possible values are:
Value | Meaning |
---|---|
0 | Show every node. |
1 | Show a node, skip a node, show a node |
. | |
. | |
. | |
9 | Show a node, skip the next nine |
. | |
. | |
. | and so on. |
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
Value | Meaning |
---|---|
0 | Process only the specified object. |
ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions. |
ANNFLAG_NOTTHIS | [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not. |
ANNFLAG_RECURSE | [0x0008] Process objects within a container, and within any subcontainers, down to any level. |
ANNFLAG_NOTCONTAINER | [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves. |
ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
ANNFLAG_CHECKMENU | [0x0020] Process objects only if the ANNAUTOTEXT_MENU_NODES menu item has been selected. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Determines which nodes of the annotation object should display when in design mode.
This function is valid for the following annotation objects:
In addition, the Automation object stores node settings along with the other object default settings
If hObject
is a Curve, Closed Curve, Polygon, Polyline, Freehand HotSpot, or Freehand object, this function determines how the nodes for the object will be displayed in design mode.
If hObject is an Automation object, this function determines how the nodes will be displayed for the next Curve, Closed Curve, Polygon, Polyline, Freehand HotSpot, or Freehand object created in automated mode.
If hObject is a Container object, this function determines how the nodes of the Curve, Closed Curve, Polygon, Polylines, Freehand HotSpot, or Freehand objects within the container will be displayed.
If bShowNodes
is set to FALSE, uGapNodes
will be ignored since the nodes will not be shown anyway.
Note: The last node is always shown. Therefore, using a large value for uGapNodes will probably result in only the first and last nodes being shown.
Required DLLs and Libraries
Win32, x64.
L_INT EXT_CALLBACK SetNodesAnnEnumCallback(HANNOBJECT hObject,
L_VOID* pUserData)
{
UNREFERENCED_PARAMETER(pUserData);
L_BOOL ShowNodes;
L_UINT GapNodes, Type;
L_AnnGetType(hObject, &Type);
switch(Type)
{
case ANNOBJECT_POLYGON:
case ANNOBJECT_POLYLINE:
case ANNOBJECT_FREEHAND:
L_AnnGetNodes(hObject, &ShowNodes, &GapNodes);
if (ShowNodes == FALSE)
ShowNodes = TRUE;
if (GapNodes != 1)
GapNodes = 1;
L_AnnSetNodes(hObject, ShowNodes, GapNodes, 0);
break;
default:
MessageBox(NULL, TEXT("This object does not have nodes."), TEXT("Notice"), MB_OK);
}
return SUCCESS;
}
L_INT AnnSetNodesExample(HANNOBJECT hContainer)
{
L_INT nRet;
nRet = L_AnnEnumerate(hContainer, (ANNENUMCALLBACK)SetNodesAnnEnumCallback, NULL, ANNFLAG_RECURSE|ANNFLAG_SELECTED, NULL);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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