#include "l_bitmap.h"
L_LTKRN_API L_INT L_CreateBitmapList(phList)
Creates an empty list of LEAD bitmaps. The list can then be built and maintained with related functions.
Address of the HBITMAPLIST variable for the new list.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
Win32, x64, Linux.
This example creates a bitmap list from the current bitmap, rotating each copy by 10 degrees. It defines the rotation fill color as a transparent color, and assigns an animation background color. It then plays the animation, using the current bitmap as the target.
L_INT CreateBitmapListExample(HWND hWnd,
HPALETTE hpalPaint,/* Paint palette handle. */
pBITMAPHANDLE pBitmap) /* Bitmap handle for the loaded image. */
{
L_INT nRet;
HBITMAPLIST hList; /* Bitmap list */
BITMAPHANDLE TmpBitmap; /* Temporary bitmap for building the list */
L_INT nMax = 160; /* Maximum width or height for bitmaps in the list */
HPLAYBACK hPlayback; /* Animation playback */
L_UINT uState; /* Next state in the playback */
RECT rcUpdate; /* Source clipping rectangle used in playback */
RECT rcDisplay; /* Display rectangle used in playback */
HDC hdc; /* Device context of the current window */
HPALETTE hPalette = NULL; /* Temporary copy of the current system palette */
RGBQUAD TmpPalette[1]; /* Palette to define the transparent color */
L_INT i; /* Loop counter */
/* Reduce memory requirements, if necessary. Only small bitmaps play smoothly. */
if (pBitmap->Width > nMax)
{
nRet = L_SizeBitmap (pBitmap, nMax, (pBitmap->Height * nMax) / pBitmap->Width, SIZE_RESAMPLE);
if(nRet !=SUCCESS)
return nRet;
}
else if (pBitmap->Height > nMax)
{
nRet = L_SizeBitmap (pBitmap, (pBitmap->Width * nMax) / pBitmap->Height, nMax, SIZE_RESAMPLE);
if(nRet !=SUCCESS)
return nRet;
}
/* Dither to an optimized palette, leaving the last color blank to use
later for transparency */
nRet = L_ColorResBitmap(pBitmap, pBitmap, sizeof(BITMAPHANDLE), 8, CRF_FLOYDSTEINDITHERING|CRF_OPTIMIZEDPALETTE|CRF_IDENTITYPALETTE,
NULL, NULL, 255, NULL, NULL);
if(nRet !=SUCCESS)
return nRet;
/* Set the transparent color in the last position of the palette */
TmpPalette[0].rgbBlue = (BYTE) 202;
TmpPalette[0].rgbGreen = (BYTE) 222;
TmpPalette[0].rgbRed = (BYTE) 212;
nRet = L_PutBitmapColors(pBitmap, 50, 1, TmpPalette);
if(nRet !=SUCCESS)
return nRet;
/* Create the paint palette */
hdc = GetDC (hWnd);
hpalPaint = L_CreatePaintPalette (hdc, pBitmap);
ReleaseDC (hWnd, hdc);
/* Set the playback flags that will apply to all bitmaps in the list */
pBitmap->Flags.WaitUserInput = FALSE;
pBitmap->Flags.Transparency = TRUE;
pBitmap->Left = 0;
pBitmap->Top = 0;
pBitmap->Delay = 10;
pBitmap->Transparency = PALETTEINDEX(255); /* Last color in the palette */
pBitmap->DisposalMethod = PLAYDISPOSE_RESTOREBACKGROUND;
/* Create and populate the bitmap list */
nRet = L_CreateBitmapList(&hList);
if(nRet !=SUCCESS)
return nRet;
for (i = 0; i <= 36; ++ i)
{
nRet = L_CopyBitmap(&TmpBitmap, pBitmap, sizeof(BITMAPHANDLE));
if(nRet !=SUCCESS)
return nRet;
/* Rotate, using the transparent color as the fill color */
nRet = L_RotateBitmap (&TmpBitmap, 1000 * i, 0, PALETTEINDEX(255));
if(nRet !=SUCCESS)
return nRet;
nRet = L_InsertBitmapListItem(hList, (L_UINT)-1, &TmpBitmap);
if(nRet !=SUCCESS)
return nRet;
}
/* Set the background color for the animation playback */
pBitmap->Background = RGB(0,0,255);
/* Use the client area as the display rectangle */
GetClientRect(hWnd,&rcDisplay);
/* Create and run the playback */
nRet = L_CreatePlayback(&hPlayback, pBitmap, hList);
if(nRet !=SUCCESS)
return nRet;
do
{
nRet = L_ProcessPlayback(hPlayback, &uState);
if(nRet !=SUCCESS)
return nRet;
switch(uState)
{
case PLAYSTATE_POSTRENDER:
nRet = L_GetPlaybackUpdateRect(hPlayback, &rcUpdate, TRUE);
if(nRet !=SUCCESS)
return nRet;
hdc = GetDC(hWnd);
if (hpalPaint)
{
hPalette = SelectPalette (hdc, hpalPaint, TRUE);
RealizePalette(hdc);
}
nRet = L_PaintDC (hdc, pBitmap, NULL, &rcUpdate, &rcDisplay, &rcDisplay, SRCCOPY);
if(nRet !=SUCCESS)
return nRet;
if (hpalPaint)
SelectPalette (hdc, hPalette, TRUE);
ReleaseDC(hWnd, hdc);
break;
}
} while(uState != PLAYSTATE_END);
/* Clean up */
nRet = L_DestroyPlayback(hPlayback, NULL);
if(nRet !=SUCCESS)
return nRet;
nRet = L_DestroyBitmapList(hList);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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