#include "l_bitmap.h"
L_LTDIS_API L_INT L_GetPlaybackIndex(hPlayback, pnIndex)
Gets the list index of the current bitmap during animation playback.
Handle that references the animation playback.
Address of the variable to be updated with the index of the current bitmap.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
Win32, x64, Linux.
This example uses L_GetPlaybackIndex and L_SetPlaybackIndex to skip bitmaps during a playback.
L_INT GetPlaybackIndexExample(L_HWND hWnd,
pBITMAPHANDLE pTargetBitmap,
HBITMAPLIST hList)
{
L_INT nRet;
HPLAYBACK hPlayback; /* Animation playback */
L_UINT uState; /* Next state in the playback */
RECT rcUpdate; /* Source clipping rectangle used in playback */
RECT rcDisplay; /* Display rectangle used in playback */
HDC hdc; /* Device context of the current window */
HPALETTE hPalette = NULL; /* Temporary copy of the current system palette */
L_INT nIndex = 0; /* Current index to the bitmap list */
L_UINT uCount = 0; /* Number of bitmaps in the list */
HPALETTE hpalPaint = NULL;
/* Use the client area as the display rectangle */
GetClientRect(hWnd,&rcDisplay);
/* Get the number of bitmaps in the list */
nRet = L_GetBitmapListCount(hList, &uCount);
if(nRet != SUCCESS)
return nRet;
/* Create and run the playback */
nRet = L_CreatePlayback(&hPlayback, pTargetBitmap, hList);
if(nRet != SUCCESS)
return nRet;
do
{
nRet = L_ProcessPlayback(hPlayback, &uState);
if(nRet != SUCCESS)
return nRet;
switch(uState)
{
case PLAYSTATE_PRERENDER:
nRet = L_GetPlaybackIndex(hPlayback, &nIndex);
if(nRet != SUCCESS)
return nRet;
nRet = L_SetPlaybackIndex(hPlayback, ++nIndex);
if(nRet != SUCCESS)
return nRet;
break;
case PLAYSTATE_POSTRENDER:
nRet = L_GetPlaybackUpdateRect(hPlayback, &rcUpdate, TRUE);
if(nRet != SUCCESS)
return nRet;
hdc = GetDC(hWnd);
if (hpalPaint)
{
hPalette = SelectPalette (hdc, hpalPaint, TRUE);
RealizePalette(hdc);
}
nRet = L_PaintDC(hdc, pTargetBitmap, NULL, &rcUpdate, &rcDisplay, &rcDisplay, SRCCOPY);
if(nRet != SUCCESS)
return nRet;
if (hpalPaint)
SelectPalette (hdc, hPalette, TRUE);
ReleaseDC(hWnd, hdc);
break;
}
} while(nIndex < (L_INT) uCount);
/* Clean up */
nRet = L_DestroyPlayback(hPlayback, NULL);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document