#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSetTag(hObject, uTag, uFlags)
Sets the tag of one or more annotation objects. You can use this tag to identify objects when they are saved in a file.
Handle to the annotation object.
The unsigned 32-bit integer to use as the object's tag.
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
Value | Meaning |
---|---|
0 | Process only the specified object. |
ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions. |
ANNFLAG_NOTTHIS | [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not. |
ANNFLAG_RECURSE | [0x0008] Process objects within a container, and within any subcontainers, down to any level. |
ANNFLAG_NOTCONTAINER | [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves. |
ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function applies to multiple and selected objects based on values of the uFlags
parameter.
Required DLLs and Libraries
Win32, x64.
For an example, refer to the TestCreateButtonAnn procedure in Using Non automated Annotations in Run Mode. For complete sample code, refer to the ANNOTATE example.
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