#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnCalibrateRulerSuccessive (hObject, dCalibrateLength, uCalibrateUnit)
Calibrates an ANNOBJECT_RULER annotation object.
Handle to an ANNOBJECT_RULER object.
Length to be assigned to the ruler.
Units of the length. Possible values are:
Value | Meaning |
---|---|
ANNUNIT_INCHES | [0] Inches. |
ANNUNIT_FEET | [1] Feet. |
ANNUNIT_YARDS | [2] Yards. |
ANNUNIT_MICROMETERS | [3] Micrometers. |
ANNUNIT_MILLIMETERS | [4] Millimeters. |
ANNUNIT_CENTIMETERS | [5] Centimeters. |
ANNUNIT_METERS | [6] Meters. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Use this function in conjunction with L_AnnCalibrateRuler to calibrate an ANNOBJECT_RULER object. This function is used to assign any existing ANNOBJECT_RULER object to a specific length.
Note that this function only works on ANNOBJECT_RULER objects, but can be used to indirectly calibrate other objects.
Calibrating the ANNOBJECT_RULER annotation object can be accomplished in two different ways:
Specifying one ruler length and a DPI ratio. This is accomplished by calling L_AnnCalibrateRuler. For more on the DPI ratio, see the L_AnnCalibrateRuler.
Specifying two ruler lengths. This is accomplished first by calling L_AnnCalibrateRuler (specifying 1.0 for the dDpiRatioXtoY
parameter), changing the orientation of the ruler, and then calling L_AnnCalibrateRulerSuccessive. Typically, this method is used when a user wants to calibrate a ruler by a horizontal calibration, followed by a vertical calibration. Note that when using this method, the two ruler calibrations can be on ruler(s) of ANY angle. The only requirement the two calibrations must be on rulers that do not have the same orientation (angle between the ruler and the X-axis).
While this function only works on ANNOBJECT_RULER objects, it can be used indirectly to calibrate any or all ruler objects, including ANNOBJECT_POLYRULER, ANNOBJECT_CROSSPRODUCT, and ANNOBJECT_POLYRULER. To do this, calibrate an ANNOBJECT_RULER object, get the resulting resolutions, and assign this resolution to all objects in the container. The example illustrates how to do this.
Required DLLs and Libraries
Win32, x64.
This example calibrates all annotation ruler objects without specifying a DPI Ratio.
This is done by calibrating a ruler twice. The first calibration is horizontal,
200 pixels in length, and with the width set to 2 inches.
The second calibration is vertical, 200 pixels in length, and with the width set to have a length of 1 inch.
The resulting rulers have a horizontal resolution of 100, and a vertical resolution of 200.
L_INT AnnCalibrateRulerSuccessiveExample(HANNOBJECT hContainer,
HANNOBJECT hAutomation)
{
L_INT nRet = SUCCESS;
HANNOBJECT hRuler = 0;
// Create the ruler -- set it horizontal, length of 200 pixels
L_AnnCreate(ANNOBJECT_RULER, &hRuler);
ANNPOINT aptH[2] = {100,100, 300, 100};
L_AnnSetPoints(hRuler, aptH, 2);
L_AnnInsert(hContainer, hRuler, FALSE);
// Calibrate the horizontal ruler for a length of two inches
L_AnnCalibrateRuler(hRuler, 2, ANNUNIT_INCHES, 1.0); // it does not matter what is passed for the last argument
// Move the ruler so that it is vertical
ANNPOINT aptV[2] = {100,100,100,300};
L_AnnSetPoints(hRuler, aptV, 2);
// Calibrate the vertical ruler for a length of one inch
L_AnnCalibrateRulerSuccessive(hRuler, 1, ANNUNIT_INCHES); // it does not matter what is passed for the last argument
L_DOUBLE dDpiX = 0;
L_DOUBLE dDpiY = 0;
nRet = L_AnnGetBitmapDpiX (hRuler, &dDpiX);
if(nRet != SUCCESS)
return nRet;
nRet = L_AnnGetBitmapDpiY (hRuler, &dDpiY);
if(nRet != SUCCESS)
return nRet;
MessageBox(NULL, TEXT("Now all existing and newly created ruler objects will be matched to this calibration."), TEXT("Notice"), MB_OK);
// Match calibration to existing objects in container
nRet = L_AnnSetBitmapDpiX(hContainer, dDpiX, ANNFLAG_RECURSE);
if(nRet != SUCCESS)
return nRet;
nRet = L_AnnSetBitmapDpiY(hContainer, dDpiY, ANNFLAG_RECURSE);
if(nRet != SUCCESS)
return nRet;
// Set automation defaults so that all newly created objects have this calibration
nRet = L_AnnSetBitmapDpiX(hAutomation, dDpiX, ANNFLAG_RECURSE);
if(nRet != SUCCESS)
return nRet;
nRet = L_AnnSetBitmapDpiY(hAutomation, dDpiY, ANNFLAG_RECURSE);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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