#include "l_bitmap.h"
L_LTIMGSFX_API L_INT L_BumpMapBitmap(pBitmapDst, pBumpBitmap, pBumpData, uFlags)
Adds a three-dimensional texture pattern created by applying the bump image to the destination image.
Pointer to the bitmap handle referencing the destination bitmap. This bitmap will be updated by the function.
Pointer to the bitmap handle referencing the Bump bitmap.
Pointer to a BUMPDATA structure that contains information about the bump parameter.
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
Win32, x64.
L_INT BumpMapBitmapExample(L_VOID)
{
L_INT nRet;
BUMPDATA BumpData;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image */
BITMAPHANDLE TmpBitmap; /* Temporary bitmap */
/* Load each bitmap, at its own bits per pixel */
nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image3.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if(nRet !=SUCCESS)
return nRet;
nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("ULAY1.BMP")), &TmpBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if(nRet !=SUCCESS)
return nRet;
BumpData.uStructSize = sizeof(BUMPDATA);
BumpData.bTile = TRUE;
BumpData.nAzimuth = 5;
BumpData.nBright = 50;
BumpData.nIntensity = 0;
BumpData.nXDst = 0;
BumpData.nYDst = 0;
BumpData.nXOffset = 0;
BumpData.nYOffset = 0;
BumpData.uDepth = 3;
BumpData.uElevation = 0;
BumpData.pLut = NULL;
nRet = L_BumpMapBitmap(&LeadBitmap, &TmpBitmap, &BumpData, 0);
if(nRet !=SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if(nRet !=SUCCESS)
return nRet;
//free bitmap
if(LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
//free Bitm
if(TmpBitmap.Flags.Allocated)
L_FreeBitmap(&TmpBitmap);
return SUCCESS;
}
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