The following command classes are designed specifically for adjusting colors in an image:
Class |
Purpose |
Applies an anti-aliasing filter to a specific image. |
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Performs specific Mathematical or logical operations on the colors of an image. |
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Makes dark values darker and light values lighter to automatically enhance shadows and brighten the image. |
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Linearizes the number of pixels in an image across RGB, YUV or Gray color space. |
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Adds a three-dimensional texture pattern by applying the bump image to the destination image. |
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Changes the hue of colors in an image by rotating the color wheel. |
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Increases or decreases the saturation of colors in an image. |
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Rebalances the colors in an image in order to make color adjustments and to correct images which have more color than others. |
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Changes the hue, saturation and brightness of all or specified colors in the image. This method combines the methodology found in the ChangeHueCommand, ChangeSaturationCommand, and ChangeIntensityCommand classes and allows you to change the overall hue, saturation and intensity all at one time, or adjust the parameters separately, or make adjustments in successive passes. |
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Replaces specified colors by adjusting values of hue, saturation and brightness. |
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Using any one of eight color spaces resets those image's pixel component values that fall inside or outside of a specified range. |
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Changes the distribution of the red, green, or blue channels. |
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Colors an 8, 12 or 16-bit grayscale image. The method changes the color bits/pixel of the image from the specified formats into 24-bit RGB format. |
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Applies color leveling to an image. It changes the image shadows, mid-tones and highlights. |
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Remaps the image into a collection of rotated rectangles (cubic faces), in the Cubist style. |
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Draws a star on the image. |
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Simulates painting an image with the watercolor dry brush technique. |
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Wraps the image onto a 3D plane. |
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Wraps the image along its radius on a 3D surface shaped by pnCurve. |
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Divides the image into cells and makes it look as if it is being viewed through glass blocks. |
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Makes colored edges shine with a neon-like glow. |
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Inverts the colors in the specified image, making it like a photographic negative. |
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Simulates the secondary reflections caused when bright lights are facing the camera lens. |
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Adds many spots of directed light sources to the image. |
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Lightens or darkens all or part of an image by remapping the pixel values. |
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Reflects the image on an ocean surface. |
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Places the image on parallel planes along the Z-axis bent towards a center point. |
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Places the image on parallel planes along the Z-axis. |
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Corrects color values by shifting the sample colors to the target colors. |
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Changes the color of an image by altering the definitions of one or more colors used by the image. |
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Smooths the rough edges in the image. |
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Selects a specified number of bits of an 8, 12 or 16-bit grayscale image and puts them into a mask, then colors the image depending on the mask. This can show image variances depending on user-defined conditions. |
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Selects a specified number of bits from an 8, 12 or 16-bit grayscale image into a mask and places the mask in a new 8, 12 or 16-bit grayscale image. |
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Swaps colors channels in an image. |
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Changes an image's hue values using a lookup table. |
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Replaces the red component of the pixels with the specified color. To replace only the red component for those pixels in the eyes of the image, select a small region around the eye(s). |
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Places the image inside a tunnel along the Z-axis. |