public RasterNativeBuffer Buffer { get; }
@property (nonatomic, assign, readonly, nullable) const unsigned char *data
@property (nonatomic, assign, readonly) NSUInteger dataLength
public RasterNativeBuffer getBuffer()
public:
property RasterNativeBuffer Buffer {
RasterNativeBuffer get();
}
Buffer # get (CodecsEnumGeoKeysEventArgs)
A pointer to the unmanaged memory containing the GeoKey data.
The number of bytes in Buffer can be obtained by RasterNativeBuffer.Length, while the number of items can be obtained by Count.
You can also construct a new RasterTagMetadata object from the data stored in this CodecsEnumGeoKeysEventArgs using the ToRasterTagMetadata method.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
IList<RasterTagMetadata> myGeoKeys;
void EnumGeoKeysExample(string srcFileName, string destFileName)
{
RasterCodecs codecs = new RasterCodecs();
geoKeySrcFileName = srcFileName;
myGeoKeys = new List<RasterTagMetadata>();
codecs.GeoKeyFound += new EventHandler<CodecsEnumGeoKeysEventArgs>(codecs_GeyKeyFound);
codecs.EnumGeoKeys(srcFileName, 1);
codecs.GeoKeyFound -= new EventHandler<CodecsEnumGeoKeysEventArgs>(codecs_GeyKeyFound);
// We read all the tags now, save them to the file
Debug.WriteLine("{0} GeoKeys read, saving them to the destination file", myGeoKeys.Count);
codecs.WriteGeoKeys(destFileName, 1, myGeoKeys);
// Clean up
codecs.Dispose();
}
void codecs_GeyKeyFound(object sender, CodecsEnumGeoKeysEventArgs e)
{
Debug.WriteLine("GeoKey: Id={0}, Count={1}, Type={2}, Data Length={3}, Data=, Cancel={4}", e.Id, e.Count, e.MetadataType, e.Buffer.Length, e.Cancel);
// Load this GeoKey
RasterCodecs codecs = sender as RasterCodecs;
RasterTagMetadata geoKey = codecs.ReadGeoKey(geoKeySrcFileName, 1, e.Id);
byte[] data = geoKey.GetData();
for (int i = 0; i < data.Length; i++)
Debug.WriteLine("{0:X} ", data[i].ToString());
// Add it to our collection
myGeoKeys.Add(geoKey);
e.ToRasterTagMetadata();
}
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