public int AnimationLoop { get; set; }
@property (nonatomic, assign) NSUInteger animationLoop;
public int getAnimationLoop()
public void setAnimationLoop(int loop)
AnimationLoop # get and set (CodecsGifSaveOptions)
The animation loop value to use when saving GIF files. The default value is 0
.
AnimationLoop is only used when the value of UseAnimationLoop is set to true.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.Core;
public void CodecsGifOptionsExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "eye.gif");
// Get all Information about the Gif file that you want to load.
CodecsImageInfo imageInfo = codecs.GetInformation(srcFileName, true);
// set the animation loop value.
if (imageInfo.Gif.HasAnimationLoop)
{
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop; // CodecsGifOptions & CodecsGifLoadOptions reference
if (imageInfo.Gif.AnimationLoop > 10)
codecs.Options.Gif.Save.AnimationLoop = 10; // CodecsGifSaveOptions reference
}
// if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop;
// if this image that you want to load uses the Animation Background then use it in the save options.
if (imageInfo.Gif.HasAnimationBackground)
{
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground;
codecs.Options.Gif.Save.UseAnimationBackground = false;
}
// if this image that you want to load uses the Animation Palette then use it in the save options.
if (imageInfo.Gif.HasAnimationPalette)
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette());
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette;
// if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight;
RasterImage srcImage = codecs.Load(srcFileName);
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif1.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
//change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = true;
codecs.Options.Gif.Save.AnimationLoop = 1;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100;
//Saving the image after the Gif setting.
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif2.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
// Clean up
srcImage.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";
}
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document