public bool TiledMemory { get; set; }
@property (nonatomic, assign) BOOL tiledMemory;
public boolean getTiledMemory()
public void setTiledMemory(boolean value)
TiledMemory # get and set (CodecsLoadOptions)
Value | Description |
---|---|
true | To enable loading the image as tiled, useful for very large images. |
false | To disable loading the image as tiled. The default value is false. |
When the value of this property is true, the image is created where the data pointers are maintained in tiles, useful for very large images.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.Core;
public void DiskMemoryExample()
{
RasterCodecs codecs = new RasterCodecs();
string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp");
// first, load the image using the default
RasterImage image = codecs.Load(fileName);
// make sure the image uses conventional memory
if (image.IsConventionalMemory)
Debug.WriteLine("This image uses conventional memory");
else
Debug.WriteLine("This should not happen!!");
image.Dispose();
// now, load the same image this time using disk memory
codecs.Options.Load.DiskMemory = true;
codecs.Options.Load.NoDiskMemory = false;
codecs.Options.Load.NoTiledMemory = false;
codecs.Options.Load.TiledMemory = false;
image = codecs.Load(fileName, 0, CodecsLoadByteOrder.BgrOrGray, 1, 1);
codecs.Options.Load.Reset();
// make sure the image uses unmanaged memory
if (image.IsDiskMemory)
Debug.WriteLine("This image uses disk memory");
else
Debug.WriteLine("This should not happen!!");
// Clean up
image.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";
}
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