The HTML engine to use when rendering HTML files.
public enum CodecsHtmlEngine
public:
enum class CodecsHtmlEngine sealed
class CodecsHtmlEngine(Enum):
Auto = 0
IE = 1
WebKit = 2
Value | Member | Description |
---|---|---|
0 | Auto | Use the default engine for the platform |
1 | IE | Use Internet Explorer |
2 | WebKit | Use the WebKit rendering engine (requires additional download) |
LEADTOOLS currently supports the following HTML rendering engines:
This engine uses the default Internet Explorer rendering engine that comes with the Windows operating system.
This engine is only supported by the Windows platform.
This engine uses the WebKit rendering engine. For more information, refer to WebKit Rendering Engine Support.
This engine is supported by the Windows, Linux and macOS platforms.
The following behavior occurs when Auto (the default value) is used:
Windows: LEADTOOLS will search for Leadtools.WebKitEngine/ltWebKitEngine and wkhtmltox.dll/so. If found, then WebKit is used. Otherwise, IE is used.
Linux/macOS: Will always search for ltWebKitEngine and wkhtmltox.so. If not found, then loading of HTML is not supported.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.Core;
public void CodecsHtmlOptions_Example()
{
using (RasterCodecs codecs = new RasterCodecs())
{
// Use the default HTML rendering engine - CodecsHtmlOptions & CodecsHtmlLoadOptions reference
codecs.Options.Html.Load.HtmlEngine = CodecsHtmlEngine.Auto;
// Set the HTML options to only allow loading resources from the leadtools.com domain:
codecs.Options.Html.Load.DomainWhitelist = "leadtools.com";
// Disable all JavaScript embedded in the HTML file
codecs.Options.Html.Load.EnableJS = false;
// Load the image
using (RasterImage image = codecs.Load("file.html", 1))
{
// Do something with image
}
}
}
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