public void LoadSvgAsync(
Stream stream,
int pageNumber,
CodecsLoadSvgOptions options,
object userState
)
- (void)loadSvgStreamAsync:(LTLeadStream *)stream
page:(NSInteger)pageNumber
options:(nullable LTCodecsLoadSvgOptions *)options
completion:(void (^)(id<ISvgDocument> __nullable svgDocument, NSError * __nullable error))completion
public Object loadSvgAsync(
ILeadStream stream,
int pageNumber,
CodecsLoadSvgOptions options,
Object userState
)
public:
void LoadSvgAsync(
Stream^ stream,
int pageNumber,
CodecsLoadSvgOptions^ options,
Object^ userState
)
def LoadSvgAsync(self,stream,pageNumber,options,userState):
stream
The stream containing the image data to load.
pageNumber
The 1-based page number.
options
The options used for loading SVG. This can be null.
userState
A user-defined object that is passed to the method invoked when the asynchronous operation completes.
NOTE: This topic is part of RasterCodecs
Async support using the .NET System.ComponentMode.AsyncOperation
model. For .NET async/await
,
use Task<ISvgDocument> LoadSvgAsync(ILeadStream stream, int pageNumber, CodecsLoadSvgOptions options).
Use this method to load a page from any supported image, document or vector file as SVG (Scalable Vector Graphics). For more information refer LoadSvg(string fileName, int pageNumber, CodecsLoadSvgOptionsOptions).
The RasterCodecs class supports loading image data as SVG asynchronously using the LoadSvgAsync methods. When calling any of these methods, the caller thread will not be blocked and the method will return instantly. When the RasterCodecs object finishes loading the SVG page (or when an error occur), the LoadSvgAsyncCompleted will occur.
The LoadSvgAsyncCompleted event data will contain the SVG page in the CodecsLoadSvgAsyncCompletedEventArgs property.
To determine whether a file or stream can be loaded as SVG, use CanLoadSvg(string fileName) or CanLoadSvg(Stream stream).
To load as SVG asynchronously from a file, use LoadSvgAsync(string fileName, int pageNumber, CodecsLoadSvgOptions options, object userState).
To load as SVG asynchronously from a URI, use LoadSvgAsync(Uri uri, int pageNumber, CodecsLoadSvgOptions options, object userState).
To load as SVG from a file or stream directly, use LoadSvg.
For more information, refer to Working With SVG.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void LoadSvgAsyncExample()
{
// Address of a document thats supports loading as SVG, for example, a DOCX file
string address = @"http://localhost/images/examples/leadtools.docx";
EventHandler<CodecsLoadSvgAsyncCompletedEventArgs> loadSvgAsyncCompleted = null;
loadSvgAsyncCompleted = (sender, e) =>
{
var thisCodecs = sender as RasterCodecs;
// Remove the handler
thisCodecs.LoadSvgAsyncCompleted -= loadSvgAsyncCompleted;
Debug.WriteLine("Loading from {0} is done", e.Uri);
SvgDocument svgDocument = e.Document as SvgDocument;
if (svgDocument != null)
{
// Show its size
if (!svgDocument.Bounds.IsValid)
svgDocument.CalculateBounds(false);
Debug.WriteLine("Bounds: {0}", svgDocument.Bounds.Bounds);
svgDocument.Dispose();
}
else if (e.Error != null)
{
// Error
Debug.WriteLine(e.Error.Message);
}
// Clean up
thisCodecs.Dispose();
};
var codecs = new RasterCodecs();
// Set 300 as the default value for loading document files
codecs.Options.RasterizeDocument.Load.Resolution = 300;
codecs.LoadSvgAsyncCompleted += loadSvgAsyncCompleted;
codecs.LoadSvgAsync(new Uri(address), 1, null, null);
}
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