public int InfoXResolution { get; set; }
@property (nonatomic, assign) NSUInteger infoXResolution;
public int getInfoXResolution()
public void setInfoXResolution(int value)
InfoXResolution # get and set (CodecsOverlayData)
The overlay image horizontal resolution in pixels per inch. If the Info property of this CodecsOverlayData object is true, you need to set this property to the overlay image horizontal resolution, otherwise ignore. The default value is 0
.
This property is output.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
void PtokaOverlayExample(string ptokaFileName, string ptokaFilesPath)
{
RasterCodecs codecs = new RasterCodecs();
// Set up the private variables used in the callback
myCodecs = codecs;
myPtokaFilesPath = ptokaFilesPath;
// Set the overlay callback
codecs.StartOverlay(CodecsOverlayCallback, CodecsOverlayCallbackMode.CallLoad);
// Load the PTOKA file
RasterImage image = codecs.Load(ptokaFileName);
// Stop the overlay by resetting the old callback.
codecs.StopOverlay();
// Save the image as TIFF
string destFileName = Path.Combine(LEAD_VARS.ImagesDir, "PtokaOverlay.tif");
codecs.Save(image, destFileName, RasterImageFormat.Tif, 1);
image.Dispose();
// Clean up
codecs.Dispose();
}
RasterCodecs myCodecs;
string myPtokaFilesPath;
void CodecsOverlayCallback(CodecsOverlayData data)
{
// Show overlay information
Debug.WriteLine("File: {0}", data.FileName);
Debug.WriteLine("Page Number: {0}", data.PageNumber);
Debug.WriteLine("Info: {0}", data.Info);
// Construct the overlay file name
string overlayFileName = Path.Combine(myPtokaFilesPath, data.FileName);
if (data.Info)
{
// Info, we only need to fill in the .InfoXXX members of the data
CodecsImageInfo imageInfo = myCodecs.GetInformation(overlayFileName, false);
data.InfoWidth = imageInfo.Width;
data.InfoHeight = imageInfo.Height;
data.InfoXResolution = imageInfo.XResolution;
data.InfoYResolution = imageInfo.YResolution;
}
else
{
// We need to load the overlay image into the .Image member
data.Image = myCodecs.Load(overlayFileName);
}
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";
}
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