public RasterNativeBuffer Buffer { get; }
@property (nonatomic, assign, nullable) unsigned char *buffer;
RasterNativeBuffer getBuffer();
void setBuffer(RasterNativeBuffer value);
public RasterNativeBuffer getBuffer()
public:
property RasterNativeBuffer Buffer {
RasterNativeBuffer get();
}
Buffer # get (CodecsSaveImageEventArgs)
A RasterNativeBuffer object containing one or more lines of output image data that the you must provide.
The Buffer property works as the input and output buffer containing the image data to save. If the value of RetrieveDataFromImage is set to false (the default), then the user is always responsible for providing the image data by setting in Buffer. If the value of RetrieveDataFromImage is set to true, then the RasterCodecs object will populate the Buffer prior to raising this event. The user can then inspect or modify the scanlines data or simple ignore it to save the original image data as is.
Notice that on either case, the user must provide the scanline data in the source image original format (stored in the Image property. The RasterCodecs object will then convert this data to the appropriate output format if needed, for example, if the user instructed the RasterCodecs object to save the image in a different file format than the original image.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void SaveImageExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp");
string destFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1_SaveImage.cmp");
// Load the source file (make sure to load as 24 bits/pixel)
RasterImage image = codecs.Load(srcFileName, 24, CodecsLoadByteOrder.Bgr, 1, 1);
// Instruct RasterCodecs to generate the saved scanlines data for us to manipulate
codecs.Options.Save.RetrieveDataFromImage = true;
// Add a handler to the SaveImage event
codecs.SaveImage += new EventHandler<CodecsSaveImageEventArgs>(codecs_SaveImage);
// Save the image
codecs.Save(image, destFileName, RasterImageFormat.Cmp, 24);
codecs.SaveImage -= new EventHandler<CodecsSaveImageEventArgs>(codecs_SaveImage);
image.Dispose();
// Clean up
codecs.Dispose();
}
private void codecs_SaveImage(object sender, CodecsSaveImageEventArgs e)
{
// This example works with images saved as 24-bit per pixel only
Debug.Assert(e.Image.BitsPerPixel == 24);
e.Cancel = false;
if (e.Row == 0)
{
// Show information about the image being saved
Debug.WriteLine("Saving an image with {0} bpp to {1}", e.Image.BitsPerPixel, e.FileName);
Debug.WriteLine("Offset: {0}, OffsetValid: {1}", e.Offset, e.OffsetValid);
Debug.WriteLine("Page: {0} of {1}", e.Page, e.LastPage - e.FirstPage + 1);
Debug.WriteLine("Page percent: {0}%, Total percent: {1}%, Image Page: {2}", e.PagePercent, e.TotalPercent, e.ImagePage);
if(e.Stream != null)
{
Debug.WriteLine("Stream: {0}", e.Stream);
}
}
Debug.WriteLine("Row: {0}, Lines {1}", e.Row, e.Lines);
// Get the scanlines from the image
int scanlineLength = e.Image.BytesPerLine;
byte[] scanline = new byte[scanlineLength];
// Loop through all the scanlines in the data
for (int y = 0; y < e.Lines; y++)
{
// Get this row
e.Buffer.GetData(y * scanlineLength, scanline, 0, scanlineLength);
// We got the data, now double the intensity
// Remember, this is 24-bits/pixel
for (int x = 0; x < scanlineLength; x++)
{
scanline[x] *= 2;
}
// Copy it back to the event buffer
e.Buffer.SetData(y * scanlineLength, scanline, 0, scanlineLength);
}
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";
}
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