public CodecsLoadSvgAsyncCompletedEventArgs(
ISvgDocument document,
Uri uri,
Stream stream,
string fileName,
Exception error,
bool cancelled,
object userState
)
public:
CodecsLoadSvgAsyncCompletedEventArgs(
ISvgDocument^ document,
Uri^ uri,
Stream^ stream,
String^ fileName,
Exception^ error,
bool cancelled,
Object^ userState
)
document
The ISvgDocument object instance being used.
uri
The Uri this asynchronous operation is using.
stream
The Stream this asynchronous operation is using.
fileName
The file name this asynchronous operation is using.
error
Any error that occurred during the asynchronous operation.
cancelled
A value indicating whether the asynchronous operation was canceled.
userState
The optional user-supplied state object passed to the RasterCodecs.LoadSvgAsync method that initialized the construction of this object.
NOTE: This topic is part of RasterCodecs
Async support using the .NET System.ComponentMode.AsyncOperation
model. For .NET async/await
support this type/member is not used. Instead, refer to RasterCodecs Async Operations.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void LoadSvgAsyncExample()
{
// Address of a document thats supports loading as SVG, for example, a DOCX file
string address = @"http://localhost/images/examples/leadtools.docx";
EventHandler<CodecsLoadSvgAsyncCompletedEventArgs> loadSvgAsyncCompleted = null;
loadSvgAsyncCompleted = (sender, e) =>
{
var thisCodecs = sender as RasterCodecs;
// Remove the handler
thisCodecs.LoadSvgAsyncCompleted -= loadSvgAsyncCompleted;
Debug.WriteLine("Loading from {0} is done", e.Uri);
SvgDocument svgDocument = e.Document as SvgDocument;
if (svgDocument != null)
{
// Show its size
if (!svgDocument.Bounds.IsValid)
svgDocument.CalculateBounds(false);
Debug.WriteLine("Bounds: {0}", svgDocument.Bounds.Bounds);
svgDocument.Dispose();
}
else if (e.Error != null)
{
// Error
Debug.WriteLine(e.Error.Message);
}
// Clean up
thisCodecs.Dispose();
};
var codecs = new RasterCodecs();
// Set 300 as the default value for loading document files
codecs.Options.RasterizeDocument.Load.Resolution = 300;
codecs.LoadSvgAsyncCompleted += loadSvgAsyncCompleted;
codecs.LoadSvgAsync(new Uri(address), 1, null, null);
}
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