Dialog Strings

The following strings can be accessed and modified using LVectorDialog::GetString and LVectorDialog::SetString.

Generic control strings

Value

String

VECTOR_DLGSTR_BUTTON_OK

"OK"

VECTOR_DLGSTR_BUTTON_CANCEL

"Cancel"

VECTOR_DLGSTR_BUTTON_HELP

"Help"

VECTOR_DLGSTR_CHECK_PREVIEW

"Preview"

Transform dialog

Value

String

VECTOR_DLGSTR_TRANSFORM_SCALE_CAPTION

"Scale"

VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION

"Rotate"

VECTOR_DLGSTR_TRANSFORM_TRANSLATE_CAPTION

"Translate"

VECTOR_DLGSTR_TRANSFORM_CAMERA_CAPTION

"Camera"

VECTOR_DLGSTR_TRANSFORM_BUTTON_XUP

"+ X"

VECTOR_DLGSTR_TRANSFORM_BUTTON_XDOWN

"- X"

VECTOR_DLGSTR_TRANSFORM_BUTTON_YUP

"+ Y"

VECTOR_DLGSTR_TRANSFORM_BUTTON_YDOWN

"- Y"

VECTOR_DLGSTR_TRANSFORM_BUTTON_ZUP

"+ Z"

VECTOR_DLGSTR_TRANSFORM_BUTTON_ZDOWN

"- Z"

VECTOR_DLGSTR_TRANSFORM_BUTTON_XUPCAMERA

"+ Theta"

VECTOR_DLGSTR_TRANSFORM_BUTTON_XDOWNCAMERA

"- Theta"

VECTOR_DLGSTR_TRANSFORM_BUTTON_YUPCAMERA

"+ Phi"

VECTOR_DLGSTR_TRANSFORM_BUTTON_YDOWNCAMERA

"- Phi"

VECTOR_DLGSTR_TRANSFORM_BUTTON_ZUPCAMERA

"+ Distance"

VECTOR_DLGSTR_TRANSFORM_BUTTON_ZDOWNCAMERA

"- Distance"

VECTOR_DLGSTR_TRANSFORM_CHECK_ALL

"All"

VECTOR_DLGSTR_TRANSFORM_CHECK_PERSPECTIVE

"Perspective"

VECTOR_DLGSTR_TRANSFORM_BUTTON_RESET

"Reset"

Render dialog

Value

String

VECTOR_DLGSTR_RENDER_CAPTION

"Render Options"

VECTOR_DLGSTR_RENDER_FRAME_POLYGONMODE

"Polygon Mode"

VECTOR_DLGSTR_RENDER_RADIO_POINT

"Points"

VECTOR_DLGSTR_RENDER_RADIO_LINE

"Lines"

VECTOR_DLGSTR_RENDER_RADIO_FILL

"Filled"

View mode dialog

Value

String

VECTOR_DLGSTR_VIEWMODE_CAPTION

"View Mode Options"

VECTOR_DLGSTR_VIEWMODE_FRAME_VIEWMODE

"View Mode"

VECTOR_DLGSTR_VIEWMODE_RADIO_FIT

"Fit"

VECTOR_DLGSTR_VIEWMODE_RADIO_SNAP

"Snap"

Hit test dialog

Value

String

VECTOR_DLGSTR_HITTEST_CAPTION

"Hit Test Options"

VECTOR_DLGSTR_HITTEST_FRAME_DISTANCE

"Distance"

VECTOR_DLGSTR_HITTEST_FRAME_OPTIONS

"Options"

VECTOR_DLGSTR_HITTEST_CHECK_CLOSEDFIGURES

"Closed figures"

VECTOR_DLGSTR_HITTEST_CHECK_IGNORESELECTED

"Ignore selected"

All layers dialog

Value

String

VECTOR_DLGSTR_ALLLAYERS_CAPTION

"Layers"

VECTOR_DLGSTR_ALLLAYERS_BUTTON_NEW

"New"

VECTOR_DLGSTR_ALLLAYERS_BUTTON_EDIT

"Edit"

VECTOR_DLGSTR_ALLLAYERS_BUTTON_DELETE

"Delete"

VECTOR_DLGSTR_ALLLAYERS_YES

"Yes"

VECTOR_DLGSTR_ALLLAYERS_NO

"No"

VECTOR_DLGSTR_ALLLAYERS_NAME

"Name"

VECTOR_DLGSTR_ALLLAYERS_ACTIVE

"Active"

VECTOR_DLGSTR_ALLLAYERS_VISIBLE

"Visible"

VECTOR_DLGSTR_ALLLAYERS_LOCKED

"Locked"

Layer dialog

Value

String

VECTOR_DLGSTR_LAYER_CAPTION

"Layer"

VECTOR_DLGSTR_LAYER_FRAME_NAME

"Name"

VECTOR_DLGSTR_LAYER_CHECK_ACTIVE

"Current Active Layer"

VECTOR_DLGSTR_LAYER_CHECK_VISIBLE

"Visible"

VECTOR_DLGSTR_LAYER_CHECK_LOCKED

"Locked"

General dialog

Value

String

VECTOR_DLGSTR_GENERAL_CAPTION

"General"

VECTOR_DLGSTR_GENERAL_FRAME_SELECTION

"Selection"

VECTOR_DLGSTR_GENERAL_CHECK_SELECTION

"Selected"

VECTOR_DLGSTR_GENERAL_FRAME_RASTEROPERATION

"Raster Operation"

ROP2

Value

String

VECTOR_DLGSTR_GENERAL_ROP2_BLACKNESS

"Blackness"

VECTOR_DLGSTR_GENERAL_ROP2_NOTMERGEPEN

"Not Merge Pen"

VECTOR_DLGSTR_GENERAL_ROP2_MASKNOTPEN

"Mask Not Pen"

VECTOR_DLGSTR_GENERAL_ROP2_NOTCOPYPEN

"Not Copy Pen"

VECTOR_DLGSTR_GENERAL_ROP2_MASKPENNOT

"Mask Pen Not"

VECTOR_DLGSTR_GENERAL_ROP2_INVERT

"Invert"

VECTOR_DLGSTR_GENERAL_ROP2_XORPEN

"Xor Pen"

VECTOR_DLGSTR_GENERAL_ROP2_NOTMASK

"Not Mask"

VECTOR_DLGSTR_GENERAL_ROP2_MASKPEN

"Mask Pen"

VECTOR_DLGSTR_GENERAL_ROP2_NOTXORPEN

"Not Xor Pen"

VECTOR_DLGSTR_GENERAL_ROP2_NOP

"Nop"

VECTOR_DLGSTR_GENERAL_ROP2_MERGENOTPEN

"Merge Not Pen"

VECTOR_DLGSTR_GENERAL_ROP2_COPYPEN

"Copy Pen"

VECTOR_DLGSTR_GENERAL_ROP2_MERGEPENNOT

"Merge Pen Not"

VECTOR_DLGSTR_GENERAL_ROP2_MERGEPEN

"Merge Pen"

VECTOR_DLGSTR_GENERAL_ROP2_WHITENESS

"Whiteness"

Pen dialog

Value

String

VECTOR_DLGSTR_PEN_CAPTION

"Pen"

VECTOR_DLGSTR_PEN_FRAME_STYLE

"Style"

VECTOR_DLGSTR_PEN_FRAME_WIDTH

"Width"

VECTOR_DLGSTR_PEN_FRAME_COLOR

"Color"

Pen styles

Value

String

VECTOR_DLGSTR_PEN_STYLE_SOLID

"Solid"

VECTOR_DLGSTR_PEN_STYLE_DASH

"Dash"

VECTOR_DLGSTR_PEN_STYLE_DOT

"Dot"

VECTOR_DLGSTR_PEN_STYLE_DASHDOT

"Dash-Dot"

VECTOR_DLGSTR_PEN_STYLE_DASHDOTDOT

"Dast-Dot-Dot"

VECTOR_DLGSTR_PEN_STYLE_TRANSPARENT

"Transparent"

VECTOR_DLGSTR_PEN_STYLE_INSIDEFRAME

"Inside Frame"

Brush dialog

Value

String

VECTOR_DLGSTR_BRUSH_CAPTION

"Brush"

VECTOR_DLGSTR_BRUSH_FRAME_STYLE

"Style"

VECTOR_DLGSTR_BRUSH_FRAME_HATCH

"Hatch"

VECTOR_DLGSTR_BRUSH_FRAME_COLOR

"Color"

Brush styles

Value

String

VECTOR_DLGSTR_BRUSH_STYLE_SOLID

"Solid"

VECTOR_DLGSTR_BRUSH_STYLE_TRANSPARENT

"Transparent"

VECTOR_DLGSTR_BRUSH_STYLE_HATCHED

"Hatched"

Brush hatched

Value

String

VECTOR_DLGSTR_BRUSH_HATCHED_HORIZONTAL

"Horizontal"

VECTOR_DLGSTR_BRUSH_HATCHED_VERTICAL

"Vertical"

VECTOR_DLGSTR_BRUSH_HATCHED_FORWARDDIAGONAL

"Forward Diagonal"

VECTOR_DLGSTR_BRUSH_HATCHED_BACKWARDDIAGONAL

"Backward Diagonal"

VECTOR_DLGSTR_BRUSH_HATCHED_CROSS

"Corss"

VECTOR_DLGSTR_BRUSH_HATCHED_DIAGONALCROSS

"Diaginal Cross"

Vertex dialog

Value

String

VECTOR_DLGSTR_VERTEX_CAPTION

"Vertex"

VECTOR_DLGSTR_VERTEX_FRAME_LOCATION

"Location"

Line dialog

Value

String

VECTOR_DLGSTR_LINE_CAPTION

"Line"

VECTOR_DLGSTR_LINE_FRAME_STARTPOINT

"Start Point"

VECTOR_DLGSTR_LINE_FRAME_ENDPOINT

"End Point"

Rectangle dialog

Value

String

VECTOR_DLGSTR_RECTANGLE_CAPTION

"Rectangle"

VECTOR_DLGSTR_RECTANGLE_FRAME_STARTPOINT

"Start Point"

VECTOR_DLGSTR_RECTANGLE_FRAME_ENDPOINT

"End Point"

Polyline dialog

Value

String

VECTOR_DLGSTR_POLYLINE_CAPTION

"Poly Line"

VECTOR_DLGSTR_POLYLINE_FRAME_POINTS

"Point"

VECTOR_DLGSTR_POLYLINE_BUTTON_NEW

"New"

VECTOR_DLGSTR_POLYLINE_BUTTON_DELETE

"Delete"

Polybezier dialog

Value

String

VECTOR_DLGSTR_POLYBEZIER_CAPTION

"Poly Bezier"

VECTOR_DLGSTR_POLYBEZIER_FRAME_POINTS

"Points"

VECTOR_DLGSTR_POLYBEZIER_BUTTON_NEW

"New"

VECTOR_DLGSTR_POLYBEZIER_BUTTON_DELETE

"Delete"

Polygon dialog

Value

String

VECTOR_DLGSTR_POLYGON_CAPTION

"Polygon"

VECTOR_DLGSTR_POLYGON_FRAME_POINTS

"Points"

VECTOR_DLGSTR_POLYGON_BUTTON_NEW

"New"

VECTOR_DLGSTR_POLYGON_BUTTON_DELETE

"Delete"

VECTOR_DLGSTR_POLYGON_FRAME_FILLMODE

"Fill Mode"

VECTOR_DLGSTR_POLYGON_RADIO_ALTERNATE

"Alternate"

VECTOR_DLGSTR_POLYGON_RADIO_WINDING

"Winding"

Ellipse dialog

Value

String

VECTOR_DLGSTR_ELLIPSE_CAPTION

"Ellipse"

VECTOR_DLGSTR_ELLIPSE_FRAME_CENTER

"Center"

VECTOR_DLGSTR_ELLIPSE_FRAME_RADIUS

"Radius"

Circle dialog

Value

String

VECTOR_DLGSTR_CIRCLE_CAPTION

"Circle"

VECTOR_DLGSTR_CIRCLE_FRAME_CENTER

"Center"

VECTOR_DLGSTR_CIRCLE_FRAME_RADIUS

"Radius"

Arc dialog

Value

String

VECTOR_DLGSTR_ARC_CAPTION

"Arc"

VECTOR_DLGSTR_ARC_FRAME_CENTER

"Center"

VECTOR_DLGSTR_ARC_FRAME_RADIUS

"Radius"

VECTOR_DLGSTR_ARC_FRAME_ANGLES

"Angles"

VECTOR_DLGSTR_ARC_STATIC_START

"Start"

VECTOR_DLGSTR_ARC_STATIC_SWEEP

"Sweep"

Text dialog

Value

String

VECTOR_DLGSTR_TEXT_CAPTION

"Text"

VECTOR_DLGSTR_TEXT_FRAME_POINT

"Point"

VECTOR_DLGSTR_TEXT_FRAME_HORIZONTAL

"Horizontal"

VECTOR_DLGSTR_TEXT_FRAME_VERTICAL

"Vertical"

VECTOR_DLGSTR_TEXT_CHECK_HITTESTRECTANGLE

"Hit Test Rectangle"

VECTOR_DLGSTR_TEXT_FRAME_TEXT

"Text"

VECTOR_DLGSTR_TEXT_FRAME_FONT

"Font"

VECTOR_DLGSTR_TEXT_BUTTON_FONT

"Font..."

VECTOR_DLGSTR_TEXT_STATIC_CHARWIDTH

"Char Width"

VECTOR_DLGSTR_TEXT_STATIC_CHARHEIGHT

"Char Height"

Text alignment combo

Value

String

VECTOR_DLGSTR_TEXT_LEFT

"Left"

VECTOR_DLGSTR_TEXT_RIGHT

"Right"

VECTOR_DLGSTR_TEXT_HCENTER

"Center"

VECTOR_DLGSTR_TEXT_TOP

"Top"

VECTOR_DLGSTR_TEXT_BOTTOM

"Bottom"

VECTOR_DLGSTR_TEXT_VCENTER

"Center"

Pie dialog

Value

String

VECTOR_DLGSTR_PIE_CAPTION

"Pie"

VECTOR_DLGSTR_CHORD_CAPTION

"Chord"

VECTOR_DLGSTR_PIE_FRAME_CENTER

"Center"

VECTOR_DLGSTR_PIE_FRAME_RADIUS

"Radius"

VECTOR_DLGSTR_PIE_FRAME_ANGLES

"Angles"

VECTOR_DLGSTR_PIE_STATIC_START

"Start"

VECTOR_DLGSTR_PIE_STATIC_SWEEP

"Sweep"

Polydraw dialog

Value

String

VECTOR_DLGSTR_POLYDRAW_CAPTION

"Poly Draw"

VECTOR_DLGSTR_POLYDRAW_FRAME_POINTS

"Points"

VECTOR_DLGSTR_POLYDRAW_BUTTON_NEW

"New"

VECTOR_DLGSTR_POLYDRAW_BUTTON_DELETE

"Delete"

VECTOR_DLGSTR_POLYDRAW_FRAME_TYPE

"Type"

VECTOR_DLGSTR_POLYDRAW_CHECK_CLOSEFIGURE

"Close Figure"

Polydraw types

Value

String

VECTOR_DLGSTR_POLYDRAW_MOVETO

"Move To"

VECTOR_DLGSTR_POLYDRAW_LINETO

"Line To"

VECTOR_DLGSTR_POLYDRAW_BEZIERTO

"Bezier To"

Raster dialog

Value

String

VECTOR_DLGSTR_RASTER_CAPTION

"Raster"

VECTOR_DLGSTR_RASTER_FRAME_POINT1

"Point 1"

VECTOR_DLGSTR_RASTER_FRAME_POINT2

"Point 2"

VECTOR_DLGSTR_RASTER_FRAME_BITMAP

"Bitmap"

VECTOR_DLGSTR_RASTER_CHECK_ALPHA

"Enable Alpha Channel"

Messages

Value

String

VECTOR_DLGSTR_VECTOR_IS_LOCKED

"Vector is locked!"

VECTOR_DLGSTR_VECTOR_NOT_ENABLED

"Vector is not enabled!"

VECTOR_DLGSTR_LAYER_NOT_FOUND

"Layer not found!"

VECTOR_DLGSTR_LAYER_ALREADY_EXISTS

"Layer already exists!"

VECTOR_DLGSTR_NO_MEMORY

"Out of memory!"

VECTOR_DLGSTR_DELETELAYERQUERY

"This will delete all objects inside layer:\n%s\n\nAre you sure you want to continue?"

VECTOR_DLGSTR_CANNOTFINISHOPERATION

"Cannot finish this operation"

VECTOR_DLGSTR_CANNOTLOADBITMAP

"Cannot load bitmap!"

Help Version 19.0.2017.10.27
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