#include "ltwrappr.h"
virtual L_INT LVectorBase::LogicalToPhysical(pDst, pSrc)
POINT *pDst; |
pointer to a POINT structure |
const pVECTORPOINT pSrc; |
pointer to a VECTORPOINT structure |
Converts a 3D VECTORPOINT into a Windows 2D POINT.
Parameter |
Description |
pDst |
Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc. |
pSrc |
Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.
Conversion will be based on the current view port and camera set in the VECTORHANDLE.
Not supported in DirectX.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
LVectorBase::GetObjectParallelogram, LVectorBase::GetObjectRect, LVectorBase::PhysicalToLogical |
Topics: |
|
|
This example will obtains drawing physical extents.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorBase__LogicalToPhysicalExample()
{
L_INT nRet;
VECTORPOINT LeftTop, RightBottom;
POINT LeftTop2D, RightBottom2D;
LVectorBase Vector;
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
// Get drawing logical extents
nRet = Vector.GetObjectParallelogram( &LeftTop, &RightBottom );
if(nRet != SUCCESS)
return nRet;
// Convert to physical to get the rect where the drawing will be painted
nRet = Vector.LogicalToPhysical(&LeftTop2D, &LeftTop );
if(nRet != SUCCESS)
return nRet;
nRet = Vector.LogicalToPhysical( &RightBottom2D, &RightBottom );
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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