LVectorBase::GetBindVerticesMode

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetBindVerticesMode(L_VOID)

Gets the current vertices bind mode for a vector handle.

Returns

An L_INT value that represents the Vertices bind mode for the specified vector handle. Possible values are:

Value

Meaning

VECTOR_BIND_VERTICES

Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too.

VECTOR_UNBIND_VERTICES

Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected.

Comments

Default mode is VECTOR_BIND_VERTICES.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::SetBindVerticesMode, LVectorBase::SetScale, LVectorBase::SetRotation, LVectorBase::SetTranslation

Topics:

Rotating, Translating, Scaling Vector Images

 

Vector Images: Modifying Vector Object Characteristics

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT LVectorBase__GetBindVerticesModeExample(HWND hWnd) 
{ 
   UNREFERENCED_PARAMETER(hWnd); 
   L_INT       nRet; 
   LVectorBase Vector; 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
   if( Vector.GetBindVerticesMode() == VECTOR_BIND_VERTICES ) 
   { 
      nRet = Vector.SetBindVerticesMode(VECTOR_UNBIND_VERTICES ); 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
   else 
   { 
      nRet = Vector.SetBindVerticesMode(VECTOR_BIND_VERTICES ); 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
   return SUCCESS; 
} 

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