LVectorBase::EnableRedirectStatusCallBack

#include "ltwrappr.h"

virtual L_BOOL LVectorBase::EnableRedirectStatusCallBack(bEnable=TRUE)

L_BOOL bEnable;

flag that indicates whether to enable redirecting the status callback function

Enables or disables redirecting the status callback function to the bitmap objects status callback function.

Parameter Description
bEnable Flag that indicates whether to enable redirecting the status callback function. Possible values are:
  Value Meaning
  TRUE Enable redirecting status callback function.
  FALSE Disable redirecting status callback function

Returns

The previous setting.

Comments

If redirecting the status callback function is enabled, calling a function of any mapped class will result in the status callback function of the bitmap object being called, instead of the status callback function of the mapped class. This only works if the status callback function of the mapped class is enabled.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Example

This Example will check Enable RedirectStatusCallBack.

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT LVectorBase__EnableRedirectStatusCallBack() 
{ 
   L_INT       nRet; 
   LVectorBase Vector; 
   L_BOOL      IsEnabled=FALSE; 
   //Load Vector file 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
   //Check if RedirectStatusCallBack is enabled if it is not enabled enable it 
   IsEnabled = Vector.IsRedirectStatusCallBackEnabled(); 
   if(IsEnabled == TRUE) 
      Vector.EnableRedirectStatusCallBack(!IsEnabled); 
   return SUCCESS; 
} 

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