#include "ltwrappr.h"
virtual L_BOOL LVectorBase::EnableRedirectStatusCallBack(bEnable=TRUE)
L_BOOL bEnable; |
flag that indicates whether to enable redirecting the status callback function |
Enables or disables redirecting the status callback function to the bitmap objects status callback function.
Parameter | Description | |
bEnable | Flag that indicates whether to enable redirecting the status callback function. Possible values are: | |
Value | Meaning | |
TRUE | Enable redirecting status callback function. | |
FALSE | Disable redirecting status callback function |
The previous setting.
If redirecting the status callback function is enabled, calling a function of any mapped class will result in the status callback function of the bitmap object being called, instead of the status callback function of the mapped class. This only works if the status callback function of the mapped class is enabled.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
This Example will check Enable RedirectStatusCallBack.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorBase__EnableRedirectStatusCallBack()
{
L_INT nRet;
LVectorBase Vector;
L_BOOL IsEnabled=FALSE;
//Load Vector file
nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
//Check if RedirectStatusCallBack is enabled if it is not enabled enable it
IsEnabled = Vector.IsRedirectStatusCallBackEnabled();
if(IsEnabled == TRUE)
Vector.EnableRedirectStatusCallBack(!IsEnabled);
return SUCCESS;
}
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