The LVectorBase::AttachToWindow function associates a vector handle with and attaches the vector handle to a window. Attaching the vector handle to a window allows the use of double buffering for flicker-free screen updates. An image can be drawn on the surface of any window using LVectorBase::Paint, but double buffering is only available if the vector handle is attached to a window.
Once the vector handle is attached to a window, vector images loaded using LVectorBase::Load, LVectorWindow::Load, LVectorFile::LoadFile or LVectorMemoryFile::LoadMemory can be rendered.
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