LVectorBase::SetHandle

#include "ltwrappr.h"

L_INT LVectorBase::SetHandle(pVectorHandle, bFreePrev=TRUE)

pVECTORHANDLE pVectorHandle;

pointer to a LEAD vector handle

L_BOOL bFreePrev;

flag that indicates whether to free the previous bitmap

Attaches a new LEAD vector handle to the LVectorBase class object.

Parameter Description
pVectorHandle Pointer to a LEAD vector handle that describes the vector to be attached to this object. This pointer will be invalidated if the function is successful, you can pass NULL if you only want to detach the current vector handle from the object.
bFreePrev Flag that indicates whether to free the previous vector handle before attaching the new one. Possible values are:
  Value Meaning
  TRUE Free the previous vector handle before attaching the new one.
  FALSE Do not free the previous vector handle before attaching the new one.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Use this function to attach a new LEAD vector handle to this LVectorBase class object. This function will call the LVectorBase::StartChanging and LVectorBase::EndChanging member functions before and after setting the vector handle.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Help Version 19.0.2017.10.27
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